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Josh Klint

Member Since 09 Jan 2011
Offline Last Active Nov 23 2015 09:23 PM

Journal Entries

Leadwerks Developer Blog > Leadwerks adds Oculus Rift support [beta]

Posted 28 November 2014

I've added Oculus Rift support to Leadwerks Game Engine . The feature is presently in beta, but very usable.

Enabling virtual reality mode in your game is very simple. Just add the Window::VRDisplay flag when your game's window is created, and the rest is automatic:Window* window = Window::Create("My VR Game",0,0,1024,768,Window::Titlebar|Window::VRDisp...

Leadwerks Developer Blog > A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon

Posted 16 June 2014

Last week I travelled to Seattle for a few days to lay some groundwork for the future of Leadwerks Software. During the week I tried out Valve's VR hardware, visited a gassification plant, and survived a trifecta of astrological phenomenon.

Steam VR
Although I attended Steam Dev Days, I did not get a chance to demo Valve's virtual reality hardware....

Leadwerks Developer Blog > Leadwerks Game Engine Launches in Ubuntu Software Center

Posted 27 May 2014

Now that the Kickstarter rewards are shipped from my campaign to bring Leadwerks to Linux, I'm getting distribution channels set up. Today Leadwerks Game Engine launched in the Ubuntu Software Center. This is a big deal for two reasons:
Linux users now have first-class rapid game development tools written natively for Linux.
We're bringing more games to L...

Leadwerks Developer Blog > Leadwerks Workshop on Steam Launches Beta

Posted 20 March 2014

Previously, I described the goals and philosophy that were guiding my design of our implementation of the Leadwerks Workshop on Steam. To review, the goals were:
1. Frictionless sharing of items within the community.
2. Protection of intellectual property rights.
3. Tracking of the chain-of-authorship and support for derivative works.

In this...

Leadwerks Developer Blog > Building a Collaborative Content Production Pipeline - Part One

Posted 12 March 2014

As the maker of a game engine primarily aimed at Indie game developers, I have the opportunity to observe behavior of many individuals working together. This allows me to observe interactions from a perspective the individual participants in the system sometimes can't see.

There are many steps in game development, that can be performed by people with...