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Josh Klint

Member Since 09 Jan 2011
Offline Last Active Aug 15 2016 01:39 PM

Journal Entries

Leadwerks Developer Blog > What Programming Language Should You Learn To Get A Job In The Game Industry?

Posted 18 July 2016

If we count id Software’s game Quake as the beginning of real-time 3D games, then it can be said that the C programming language is the foundation of modern game design. The original Quake engine was written in C, using an interpreted C-like script language called “QuakeC” for game logic. By the time Doom 3 was in development, id Software had moved over...


Leadwerks Developer Blog > Banding and Dithering

Posted 17 May 2016

I came across a very interesting presentation that talks about how to avoid "banding" artifacts in game graphics. The author uses dithering to add noise to an image and break up the visible lines your eye can detect. This even works with audio. When noise is added to the mix, the original tune appears to become more high-fidelity than it actually is:...


Leadwerks Developer Blog > Leadwerks adds Oculus Rift support [beta]

Posted 28 November 2014

I've added Oculus Rift support to Leadwerks Game Engine . The feature is presently in beta, but very usable.

Enabling virtual reality mode in your game is very simple. Just add the Window::VRDisplay flag when your game's window is created, and the rest is automatic:Window* window = Window::Create("My VR Game",0,0,1024,768,Window::Titlebar|Window::VRDisp...


Leadwerks Developer Blog > A Week in Seattle: Steam VR, Gas Works, and the Strawberry Moon

Posted 16 June 2014

Last week I travelled to Seattle for a few days to lay some groundwork for the future of Leadwerks Software. During the week I tried out Valve's VR hardware, visited a gassification plant, and survived a trifecta of astrological phenomenon.

Steam VR
Although I attended Steam Dev Days, I did not get a chance to demo Valve's virtual reality hardware....


Leadwerks Developer Blog > Leadwerks Game Engine Launches in Ubuntu Software Center

Posted 27 May 2014

Now that the Kickstarter rewards are shipped from my campaign to bring Leadwerks to Linux, I'm getting distribution channels set up. Today Leadwerks Game Engine launched in the Ubuntu Software Center. This is a big deal for two reasons:
Linux users now have first-class rapid game development tools written natively for Linux.
We're bringing more games to L...


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