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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Josh Klint

Member Since 09 Jan 2011
Offline Last Active Today, 09:17 PM
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Journal Entries

Leadwerks Developer Blog > Leadwerks 3: Editor features and workflow enhancements

Posted 22 May 2013

This update brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a detailed account of our implementation of this feature   here .  http://www.leadwerks.com/werkspace/uploads/monthly_05_2013/blogentry-1-0-89405400-1369109633_thumb.jpg  The projec...


Leadwerks Developer Blog > Lightmapping curved CSG surfaces

Posted 15 May 2013

I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game development using the Quake and Half-Life modding tools, making game maps.One of the criticisms of CSG has been that it only allowed creation of faceted objects. (Valve's...


Leadwerks Developer Blog > Leadwerks 3 Update Brings Rendering Enhancements to Mobile

Posted 07 May 2013

An update for Leadwerks 3  has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic objects. This technique works by casting a shadow onto the surrounding world geometry, to provide real-t...


Leadwerks Developer Blog > Leadwerks 3 Gets Projected Shadows

Posted 28 April 2013

We've got a Leadwerks 3 update coming out this week, with miscellaneous fixes and some new features.  The first are the addition of   Import  and   Export  buttons in the Project Manager.  You can export an entire project to a zip file.  You can import a project from either a Leadwerks project file (*.werk) or a zip file.  This makes it easy to share proj...


Leadwerks Developer Blog > Leadwerks 3 Rendering Enhancements

Posted 21 April 2013

Shadows in 3D games are important. Not only do they look good, but they communicate information about the 3D geometry of the scene. Leadwerks pioneered dynamic deferred lighting, with one of the first deferred renderers in the world on PC. However, the reality of today's situation in computing hardware has to be considered when we are designing a platform...


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