I've made a lot of progress since my last post, mainly in the renderer. I added High Dynamic Range Lighting, Cascade Shadow Mapping, FXAA, and the Cook-Torrance BRDF with roughness maps. The previous screenshots were an eye-sore, so it's a relief to have something that looks a little more modern. I'm still dinking around with the hacked-up level...
ZBethelMember Since 10 Jan 2011
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Game Engine Development, Computer Graphic Programming, Music, Fitness.