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Tetriarch

Member Since 12 Jan 2011
Offline Last Active Yesterday, 01:04 PM

Posts I've Made

In Topic: Are design patterns crucial for game development at the beginning?

28 January 2016 - 01:17 PM

Oh, so many answers, haha. Thank you all, for responses.. I ll try to take the best of it. I think you answered my question quite deeply, thank you again. :)


In Topic: Are design patterns crucial for game development at the beginning?

27 January 2016 - 06:36 PM

Okay guys, thanks a lot for help, I think that this pretty much solves my problem..


In Topic: Are design patterns crucial for game development at the beginning?

27 January 2016 - 04:26 PM

Thank you Josh.

So if I can remove design patterns of the list. Is there any source or article about OOP you would recommend? Probably considering C++ might be good.  

Thank you.


In Topic: Yet another chat bug: > shows up instead of > and sometimes vice v...

12 January 2016 - 03:46 PM

Well this is just sad.. This is game development site with chat room and the room is so unfriendly to code. If anybody asks for help there and people are willing to help, they almost cant write even single line because of this..  Imagine showing example with std::vector and it throws such mess.. 

There are buttons for bold italic or underlined text, just adding code button there would be such an improvement... it cant be such deal for small snipets with 4 lines or something.. Of corse pastebin option too but I would consider pastebin for A4 page butnot for 2 or 3 lines..


In Topic: How can this code be refactored to be more proper OOP?

17 August 2015 - 03:46 PM

Well, to be honest, I have never seen any engine, I am quite problematic in making games.. I kinda have absolute zero experiences and knowledge in SW design.. So this cause me a lot of problems.. I had many times problems with rewriting whole projects so I actually stoped working on them.. But what you just described is a lot worth to look at it.. I'll try it then, Thanks a lot!!! 


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