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Chimera 3D

Member Since 12 Jan 2011
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Topics I've Started

Anybody got some ideas on how to do this?

10 March 2011 - 06:31 PM

Hello Everybody,
Our team is working on ( well not yet, we are still trying to build up our team and create a GDD ) a video game called Planet X. I'm not that much of a C++ programmer, but I specialize in most of the other fields. We decided to develop our own game engine. No need to tell me about all the work and stuff that goes into a game engine, and that we must first get the skd's to publish on consoles and all that stuff. Okay, for the engine we will implement a feature where the player could enter a planet's atmosphere ( from space ) and land on the planet in a realistic manner, without using pretty all of your computer's resources. Also we would like to have the ability to edit the planet's terrain features in the editor ( the engine's editor ). In order to simulate the scene realistically, we also would have to render the stars, clouds, sun, nearby planets, and space stations all at the same time without making the models look like they are made from one polygon with one shader! The game engine will be coded in C++ and using Direct 3D software development kit ( DirectX 11 ), Microsoft Visual Studio 2010, and would use the Havok physics engine for well, physics. Any help, assistance, advice ( again not, "that is too much you need to stop dreaming, that would take too long to create", and replies like that ), or help with finding a way to do this would be great. Posted Image



I hate declaring variables!Posted Image

How to go about this.

05 February 2011 - 06:23 PM

I've been recently researching, coding, and thinking and figured it would save a lot of time just using an existing 3D engine ( by the way I had considered this before ). The main reasons I was going to create my own engine ( X7 engine ) is so that I could liscence it to other companies and it would have necessary features for our game. The engine will have some modifications that would make it exclusive for our game. The engine that I had in mind was the Unreal Engine, which is very impressive ,but the liscence would cost a fortune. What are your thoughts on this? Should we continue and create our own engine or give in and us the Unreal Engine? Vote above and post why. Thanks.

Which Halo Game Was Your Favorite

03 February 2011 - 10:19 PM

I created this poll to see which type of games people like the most, for the development of a game similar to this series ( in the fact that it is an fps with humans vs aliens ).Check my other post, I only have two. Please post why you chose your answers as well.
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Planet X

23 January 2011 - 09:19 PM

Silver Ray Studios'[font="Arial, Verdana, sans-serif"][size="2"] current main project is a massive video game called Planet X. Planet X is a science fiction first person shooter set in the not-to-distant future on an unknown planet abundant with extraterrestrial life. The story in a nutshell: The player crash lands on the planet and is captured by the planets inhabitants who have stolen classified human data. As the player explores the planet he is captured by the aliens and sent to be executed. Other humans free the player and quarrel with the aliens on Planet X. Throughout the game the player finds out that another alien force is planning to attack Planet X and Earth which causes the player and the inhabitants of Planet X to become allies and work together to defeat the aliens. At the end of the game, Planet X is destroyed along with another alien planet instead of Earth and the humans retrieve Earth’s location and safely make it home. The game will be created with the X7 Engine and has no specific release date. At the time of this writing I have three members on my team. The game will be programmed in C++ using Direct 3D/ Direct X 11 and Visual Studio and will deploy the Havoks physics engine. Our developers use Autodesk 3DS Max/ Maya and Lightwave for 3D modelling. The game is to be released on the Xbox 360 ( whatever is out at the time ) and PS3 ( again, whatever is out at the time ) consoles. As of right now we are still working on the engines GUI, terrain engine, level editor, etc. There are 17 levels currently in consideration, writers will be needed to create: characters, backstories, species, detailed plot, and other miscellaneous things. We currently have no idea for how the aliens, weapons, vehicles, cities, levels, etc. will look like. So obviuosly we'll need concept artists. All game logos, names, and references will be copyrighted once official production has begun. For updates or more info check or contact us on our website SilverRayStudios.com<div id="myEventWatcherDiv" style="display:none;"></div>

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