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Sponji

Member Since 14 Jan 2011
Offline Last Active Today, 05:17 AM

Posts I've Made

In Topic: What is your development environment?

31 August 2014 - 02:18 AM

1. Arch Linux
2. Linux, Mac, Windows
3. C++(11), KDevelop
4. SDL2, OpenGL, GLEW, GLM
5. Currently learning some more rendering stuff, so I'd say a rendering framework is what I'm working on right now.
6. KDevelop used to have few silly crashes, but seems like those are fixed in the newest version. I went through all kinds of editors before KDevelop and found that this is the most suitable for me. QtCreator would probably be my second choice.

In Topic: Animation Plays, Character Stays In Place

14 August 2014 - 03:41 PM

Is that top part your initialization? Why do you initialize the velocities to 0.01f? I think you want to set those to zero. And the actual problem you're having is probably because you don't change the velocities when a key goes down.


In Topic: Cannot Clear/Draw to Framebuffer

12 August 2014 - 05:19 PM

Did you set the viewport to the size of the framebuffer object?


In Topic: Mixed functions order in code to render heightmap

12 August 2014 - 04:07 AM

glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(hmIndices), hmIndices, GL_STATIC_DRAW);

The size parameter seems to be wrong, it should probably be sizeof(unsigned int) * 27. I think you should also change the actual type to unsigned int, because you're using it as GL_UNSIGNED_INT.


In Topic: VBOs Crash When Using Textures

11 August 2014 - 01:03 PM

It's hard to guess this kind of stuff, because the problem could be anywhere. Can you make a simple example program which causes that crash?


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