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Kruss

Member Since 15 Jan 2011
Offline Last Active Jun 12 2016 02:30 AM

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In Topic: How can I optimize Linux server for lowest latency game server?

07 May 2016 - 11:51 PM

How frequently are you sending the packets over UDP and TCP? I've done test where sending too many UDP packets even over a wired network causes many of them to be dropped.

 

If it's a mobile game I'll assume that your users are connecting over wireless. Perhaps many packets are being dropped for some reason and TCP needs to resend data or the UDP packets just aren't getting to the destination?


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