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Member Since 16 Jan 2011
Offline Last Active Today, 02:26 AM

Journal Entries

imoogiBG's Journal > Common Shading Language

Posted 21 June 2015

The saga started here : http://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746

Basically I want a clean way to be able to use one shader program with multiple rendering APIs. As described in the linked topic above, my current solution to this problem is to match and modify specific tokens in my intermediate "language" in order to...