Currently as a side project I'm writing a small rendering engine . - The engine(named SGE ) has two underlying implementations: Direct3D11 and OpenGL (currently 'a state of art' but in my mind targeting GLES3 ).
- In addition I have wrote a minimal shading language that I call "XShader " that can be translated to both HLSL and GLSL . The project i...
imoogiBGMember Since 16 Jan 2011
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