Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Bring your ideas to life with a Gaming Degree from Full Sail University
imoogiBG hasn't added any contacts yet.
15 July 2014 - 01:41 AM
"Row-major transforms" are there becase of legacy, and (at least for me) they are much more intuitive. unfortunatly im forced to use column major
11 July 2014 - 04:58 PM
I just store my important data copied on multiple places. I've got code that is on both github, assembla + my hard drive.
If it is something really important (a result from a scan of my body for example) I would store it on the cloud on my hard drive and on a physical disc.
I actually prefer CD or DVD over all of the above options
of course this is not always applicable.
11 July 2014 - 01:22 PM
- Does it look bad giving interviews while already working? I mean, can you give the impression of someone who could leave a company almost "out of the blue" ?
This is the usual way how you find another job. I did that, everyone are doing this, they know that you're doing this it is normal.
- Looking at your CV, they'll obviously notice that you're working already. What if they ask you WHY do you want to leave? I'm pretty sure this would be a tricky question to answer,
Give them your reasons, tell them why you don't want to work there anymore. They may ask you "why do you think it wont happen again with us". If they are not OK with your
requirements you're good, because at the end of the day you don't want swap one bad thing for another.
If you're risking with that company(you have no idea if the same problems will occur again, but you want to try) I cannot give you a good advice, just be careful.
11 July 2014 - 12:51 PM
I love SuperMeat boy but as you said:
SMB is quite addictive. I am up to the Rapture level and have completed 15/17 sub levels but I am not thinking it's worthy of a game of the year award.
08 July 2014 - 01:07 AM
Please post WIP images. I love grass fields!
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC