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Member Since 23 Jan 2011
Offline Last Active Feb 17 2016 07:18 PM

Posts I've Made

In Topic: GOAP vs. MCTS

10 October 2014 - 12:34 PM

Comy chair,

I would like to hear more of your game, a thorough description - it sounds pretty interesting and seems to be something similiar to what I am also interested in.  If you are not comfortable in public, feel free to email/message me.



In Topic: Grid pathfinding with a lot of entities

19 June 2012 - 01:34 PM

actually, don't loop thru the 'map' - but rather generate an array of all unobstructed map spaces, looping thru that and updating it and the map with each iteration.

In Topic: Grid pathfinding with a lot of entities

19 June 2012 - 01:30 PM

interesting problem!

I was thinking about this and how to fill in the 'walk map' and the algo I would try first is just loop thru the map, placing an incremented number next to any space which borders a non-zero space, loop until no more zero spaces

The entities which are surrounded by other entities (and thus can't move) are then not even checked, and if a space is reachable by two or more other spaces is only dealt with once! Seems like perhaps the speediest way to make the move maps. No need to use any pathfind algo at all!

In Topic: I'll be working on this game all summer. Any thoughts?

08 June 2012 - 09:43 PM

Excellent! Definitely could see this as a popular mobile app... keep going!

In Topic: Figuring out economic problems

19 May 2012 - 06:28 PM

In regards to generating market pricing, supply, demand curves, etc... I came across this interesting thesis and I would like your opinion:


Also, any updates or tidbits regarding your own AI Sim Project that you have alluded to before? Any scraps of info would be great to read!