If you're using a game engine, it doesn't matter so much, They will have all the 3d math functions already made, collisions, maybe physics, etcetera
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In Topic: 2D vs 3D for a solo programmer
20 May 2013 - 05:17 AM
In Topic: Grid heightmap with clifffaces
19 May 2013 - 11:36 PM
UV mapping shouldnt be a problem, it will most likely be flat colors for terrain with shading, atleast for now
anyway, i'll try something over the next couple days and hopefully post results back
In Topic: Grid heightmap with clifffaces
18 May 2013 - 04:41 PM
possible problem with offsetting along x/y would be, being a strategy project, unit/building placement would also be confined to the grid, aswell as collisions, and movements, would look warped if units walked over height map area with points moved along x/y plane
In Topic: Which opengl toolkit should i use
20 February 2013 - 05:08 PM
i think alot of people use freeglut, from what i understand, glut support was cut a while ago and doesnt support modern features, while freeglut has all the features of glut, and is still updated.
i'm not sure what this means feature-wise ( i did when i switched from glut to freeglut )
i don't have any experience with SDL, though i much prefer glut/freeglut over allegro, though i think allegro has more stuff for game making pre-made, like image loading/drawing and sound loading/drawing, not too sure though.
In Topic: glGenBuffers throwing an access violation
20 February 2013 - 04:43 AM
i have tried calling it both before and after the context exists, though currently it's being called before, wasn't sure when it needed to be initialised since it's included before and DevIL is initialised before also
anyway, currently if i run
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