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Ussyless

Member Since 24 Jan 2011
Offline Last Active Yesterday, 10:59 PM
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Posts I've Made

In Topic: 2D vs 3D for a solo programmer

20 May 2013 - 05:17 AM

If you're using a game engine, it doesn't matter so much, They will have all the 3d math functions already made, collisions, maybe physics, etcetera 


In Topic: Grid heightmap with clifffaces

19 May 2013 - 11:36 PM

UV mapping shouldnt be a problem, it will most likely be flat colors for terrain with shading, atleast for now

 

anyway, i'll try something over the next couple days and hopefully post results back


In Topic: Grid heightmap with clifffaces

18 May 2013 - 04:41 PM

possible problem with offsetting along x/y would be, being a strategy project, unit/building placement would also be confined to the grid, aswell as collisions, and movements, would look warped if units walked over height map area with points moved along x/y plane


In Topic: Which opengl toolkit should i use

20 February 2013 - 05:08 PM

i think alot of people use freeglut, from what i understand, glut support was cut  a while ago and doesnt support modern features, while freeglut has all the features of glut, and is still updated.

 

i'm not sure what this means feature-wise ( i did when i switched from glut to freeglut )

 

i don't have any experience with SDL, though i much prefer glut/freeglut over allegro, though i think allegro has more stuff for game making pre-made, like image loading/drawing and sound loading/drawing, not too sure though.


In Topic: glGenBuffers throwing an access violation

20 February 2013 - 04:43 AM

i have tried calling it both before and after the context exists, though currently it's being called before, wasn't sure when it needed to be initialised since it's included before and DevIL is initialised before also

 

anyway, currently if i run 

 

    GLenum errr= glewInit();    
    GLenum x;
    x=GLEW_OK;
    glutInit(&argc,argv);
glewinit returns a 1, and GLEW_OK returns a 0 so i assume they are different enums
 
ah there we go, after moving it to after the context, it works fine, both enums return 0, so it's GLEW_OK, and glgenbuffers no longer send a access violation
 
i feel stupid now, i swear i did try this, but thanks for asking the right questions
 
 
perhaps a small side-question ( perhaps not ), are there any standard libraries/functions i can use to pop up a window in case of for example, a error or a specific scenario easily? (ideally something along the lines of windows::showSplashScreen() or showSplashScreen("An error!") or something like that, doesnt even need text or anything, just some external indicator that something has happened without breakpoints.)
 
edit: messagebox :P
 
thanks

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