Jump to content

  • Log In with Google      Sign In   
  • Create Account


Ussyless

Member Since 24 Jan 2011
Offline Last Active Jan 16 2014 07:43 PM
-----

Posts I've Made

In Topic: Collision handling- corners & jumping

07 January 2014 - 10:24 PM

So i've created a functional example that i can play with, and monitor results, see what happens by giving it certain variables (before i was using a platformer type system i had made, and it was hard to see exactly what conditions were causing glitchy collisions)

 

anyway, as you can see in this picture, it seems to be working for now,i think i'll have to put it back into a platformer example so i can experiment with it

 

edit: also, the green line is the movement vector

 

KInzn7v.png


In Topic: Collision handling- corners & jumping

07 January 2014 - 07:13 PM

Greetings, yeah, i just tried basing it off of the speed (overlap / speed), so for example, if the y overlap is 3, and the yspeed is -5 (abs 5), and the x overlap is 1, and x speed is 1, it will do

if (3/5 < 1/1 handle that axis first), this is showing some interesting glitches when jumping while moving fast into a roof though, i'll try to isolate the cause, i have a feeling that i could combine both approaches somehow to fix that, not sure yet


In Topic: Career advice

05 June 2013 - 08:56 PM

l spiros post "As long as you have a portfolio (which you claim to have),"

 

as for side projects, surely if i'm a software engineer, i can develop games in my free time? they arent exactly the same industry?


In Topic: Career advice

03 June 2013 - 01:47 PM

i'm basically smack bang between newcastle and sydney, approx >2 hours travel from Sydney and about 2 from Newcastle, i have been looking around casually since the start of the year for study , so far i've basically found bachelor of software engineering , and very expensive specialised courses at specialised education providers

 

as for my view of the games industry, well i'm not sure, it possibly is skewed, the way i see it (in AU at least) is- well, as far as i know, there isnt a huge game development industry here,, there's only a handful of large developers, and a few more indie developers (who i doubt hire alot), as well as rare job opportunities, and many applicants

 

however, i imagine software engineering would be a much more open field, meaning i could actually get a job, to support myself, aswell as gain some skills needed for the game industry- my main interest would be technical/mathematical, engine design, architecture sort of stuff, which i imagine would fold into software engineering quite well

 

 

but yeah, as i said, my ideal would be to have an income, and work on my own projects in the free time

 

getting a job at a game studio would be great, i just don't think it's very doable, especially within AU, ideally, i would work in an independent setting

 

 

as for portfolio-- when did i say i had a portfolio? my experience largely consists of, well, prettymuch research projects, such as researching multi-player networking, implementing the system in demo programs to refine knowledge, developing game engines, and learning how that is done, more demo programs on more subjects- math, graphics, collision detection, physics etcetera- and i don't think i kept many of them as i was constantly making new demos/examples


In Topic: Career advice

24 May 2013 - 07:44 PM

i just want to clear this up, i have been programming, mainly games, and small things since i was about 12 or 13, i'm now 21, my passion does lie with game development, but also with just any programming and mathematics in general, if i can hold a good job with something i'm moderately interested in and pay the bills and work on my passion in my free time, then i'm totally gravy

 

like i said, my passion lies with game development, however i don't believe it's very realistic to just try to break straight into the industry without much more experience and work on paper

 

but yeah, as long as i can work in one of my subjects (math, programming, game dev) and have free time for my own projects, that's great

 

my ideal way of "Breaking into the industry" would be to release my own game, small or large, and continue to work on it,and hopefully gain some income/fans from it too (though i'd still do it if that didn't happen)


PARTNERS