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Ussyless

Member Since 24 Jan 2011
Offline Last Active Jan 16 2014 07:43 PM
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#5122070 Collision handling- corners & jumping

Posted by Ussyless on 07 January 2014 - 10:24 PM

So i've created a functional example that i can play with, and monitor results, see what happens by giving it certain variables (before i was using a platformer type system i had made, and it was hard to see exactly what conditions were causing glitchy collisions)

 

anyway, as you can see in this picture, it seems to be working for now,i think i'll have to put it back into a platformer example so i can experiment with it

 

edit: also, the green line is the movement vector

 

KInzn7v.png




#4764371 drawing wavefront .obj data?

Posted by Ussyless on 25 January 2011 - 02:59 AM

thanks guys, everything is working good now ( even fixed the lighting a bit )
added picture if anyone's interested

Attached Thumbnails

  • 3d2.JPG



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