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Illuminated

Member Since 26 Jan 2011
Offline Last Active Jan 11 2012 10:41 AM
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Posts I've Made

In Topic: AABB Tests in D3D

08 January 2012 - 03:42 AM

I am not sure why you are talking about planes in the AABB, since the bounding box is described by max and min point and if you have some rotations involved, between the objects you want to test for collisions, you will also need additional things. I will suggest you to check out http://www.toymaker.info/Games/html/collisions.html .
Also, please don't created two threads about the same thing. Thanks.

In Topic: Need C++ DX small environment program/code

26 December 2011 - 10:41 AM

well using directx with c++ is not an easy thing and i can point you out at http://d3dcoder.net/.
there you can find some free source code, starting with the basic things.(in the books menu select book and then source code part stuff)
Of course it will be nice to buy one of frank books, they are really amazing and i learned soo much from them, especially from the shader approach book.
Frank covered almost every aspect that one new learner would need in his game, so i think that with some dedication you will reach your goal.
But, if you need do to some game fast, just take one free engine or XNA and dont bother with directx with c++.

In Topic: Need C++ DX small environment program/code

23 December 2011 - 06:44 AM

I am not quite sure of your knowledge of directx with c++, but in my opinion it is not an easy stuff. Do you want to fully learn directx with c++ or just to test something?

In Topic: Difference between SW and REF

20 July 2011 - 06:42 AM

aha ok

In Topic: What is the best game programming Language/SDK

19 July 2011 - 03:32 PM

DirectX and C++. Yes its harder than using some engine or XNA, but believe me its worth it.

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