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Art n Peace

Member Since 26 Jan 2011
Offline Last Active Aug 08 2014 11:01 PM

Topics I've Started

Help: How to Set-up Trac

25 December 2012 - 11:39 AM

Hey Gamedevers,

 

I'm having some trouble configuring Trac. Are there any resident mentors or experts who could assist with this?

 

Specifically, I don't know how to use Python or any other program for that matter, to administrate Trac. At this point I can only browse the repository with it. I didn't know it would be this complicated and the documentation literally assumes the person configuring it knows far more than I do.

 

Thanks in advance for any help. You can PM me or just keep the discussion in this thread. I really appreciate all your help :)


Beginner C++ Programming - Please Help with Errors

18 February 2012 - 12:19 PM

I'm using an old book that teaches programming and I keep getting an error that I don't understand. The book is:

Beginning C++ Game Programming by Michael Dawson

I've tried running the code in Dev-C++ and Netbeans IDE. No luck. I'm wondering if the lesson code within is dated (the book is old, 2004)? Here's the program I'm trying to run:

#include <iostream>
using namespace std;
/*
*
*/
int main()
{
	cout << "Game Over!" << endl;
	return 0;
}

Here's the error I'm getting:

build/Debug/Cygwin-Windows/main.o: In function `main':
/cygdrive/c/Users/User2/Documents/NetBeansProjects/cppLessons/main.cpp:15: multiple definition of `_main'
build/Debug/Cygwin-Windows/gameover2.o:/cygdrive/c/Users/User2/Documents/NetBeansProjects/cppLessons/gameover2.cpp:16: first defined here
collect2: ld returned 1 exit status
make[2]: *** [dist/Debug/Cygwin-Windows/cpplessons.exe] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2

BUILD FAILED (exit value 2, total time: 3s)


What does this mean and how do I fix it? Thank you for your help.

Working with Gamestudio Engine: Your Opinion?

13 February 2011 - 02:24 PM

I'm in the process of selecting a game engine for development of a game. Two engines have piqued my interest: Gamestudio and Unity 3.

As far as ease of use, learning curve, versatility, and capability what do you coders who have used these engines think? I am just looking for feedback from people who have used these engines and wanting to know how they felt about them. I don't know a great deal about engines, but I do know what I want and need from one. How does Gamestudio pan out? Unity 3?

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