Yeah, no kidding. I was so used to all of those tools and then they stopped working when i started using 2012.
The thing is, it has never worked. Ever since I first started. Even without the DXSDK.
One thing I AM trying to do lately is avoid the D3DX files. I would rather avoid dependency on the standalone SDK whenever possible, now that MS has shied away from it.
I'll try tweaking that setting real quick...
Oh wow. That did it! Thanks!
Of course, the intent is to be able to access the 1x1 mipmap level to output the color, will removing CPU readability affect it? If so, I think I have a workaround, but I would prefer all the speed I can get.
Edit: Okay, now I'm curious as to how you grab the front or back buffer. Do I have to create a swap chain first? And if so, would I still be able to get data that includes the windows GUI?