Jump to content

  • Log In with Google      Sign In   
  • Create Account


Aiive

Member Since 30 Jan 2011
Online Last Active Today, 02:57 PM

Posts I've Made

In Topic: MSE warns about linked site

15 August 2014 - 12:20 PM

I too am getting this problems and it seems to be trying to access a site named ploskinis.com, which is the same ip as listed above. It appears to inject a javascript url to that domain but I see it only in the specific instance noted below.

 

For me it is only triggered when I search for a forum post and click from there. For example:

 

I clicked this article from the front page:

http://www.gamedev.net/page/resources/_/technical/game-programming/anatomy-of-an-idle-game-a-starters-guide-to-angularjs-r3767

 

No warning. After searching the article through the google search in the top right I am taken to the exact same link but javascript has been inserted into the web page. Reloading the searched link will always trigger it. However, reloading the link not searched appears to never trigger it. 

 

Here is the link from the front page, no search:

http://oi57.tinypic.com/6tpseg.jpg

 

Here is the link from the search, with javascript inserted:

http://oi57.tinypic.com/2n71rg2.jpg

 

Probably worth noting, I ONLY saw the warning when I viewed the post in the exact same tab that I was searching in. If I copy and paste the URL to a new tab the javascript I noted above is indeed absent. I see it only when using the search function and date doesn't matter. I tried this one from 2014, and tried another article from 1999. 

 

Sorry for the large links, I thought there was a way to shorten them but I must have forgotten. I hope that helps! biggrin.png

 

Edit:

After testing the same idea of it being linked to the search I tried every article on the front page with the same results. I even tried it with this post and I can indeed confirm for me the insertion only occurs when using the search.


In Topic: Everyone Wins?

25 July 2014 - 10:49 AM

I would have to agree for the most part - though a small minority of kids are smart enough to know when to call it quits. I think they should be encouraged to try many different activities until they find something that they are very passionate about. Parents can only do so much though and I feel like society is growing accustomed to 'achievements' not taking nearly any effort. From a game perspective I feel this applies more to multiplayer games rather than single player.

 

For example, as an avid World of Warcraft player Blizzard has made some questionable decisions in the games design within the last few years. Before in order to get the most powerful items in the game you had to devote some time to not only making friends, but working together as a team to defeat bosses. As I am sure you can imagine this would have required many hours a week in order to achieve. As time went on they decided the best option for their game was an experience where everyone was able to get the items while seeing the content the game had to offer. Gone was the sense of achievement with getting a cool new piece of gear for your character because a majority of the player base now an easy access to gear. It is so bad that you can just show up and stand there, do nothing, and still have the same chance of getting cool items as someone who actually contributes.

 

Part of the reasoning was that they wanted players to experience content they would normally be unable to experience - which is something I agree with. Creating content less than 10% of players will see is wasted effort. I disagree everyone should be getting roughly the same quality items. Now that Blizzard has decided to say "if you want such item you must put the effort in" by removing the easy access to purple fuzzy feeling inducing items, many players have became upset. The entire thing solely revolves more around getting a piece of loot with a color than what the content actually is.. The participation ribbon in this case should just be able to see the content, while a trophy from putting in some work is a shiny piece of armor to wear around. Maybe the average player base age shifted to a younger audience, or the rise in instant gratification phone games contributed to this thinking - I'm not sure. 

 

Just my thoughts... rolleyes.gif


In Topic: Game Engine Pratical Books

11 July 2014 - 08:36 AM

 

 

 

1. This book is on my wishlist smile.png Only cons is that it use DirectX so it is not portable on other operating systems.

 

 

For 3D Game Engine Programming the author address this within the first couple of pages when he goes over his design for the engine. Since he was using Visual Studio and many readers were most likely on Windows, using DirectX 9 from the start probably made more sense audience wise. If you wish to add in OpenGL right from the start he basically says go for it - there is nothing stopping you. In my opinion DirectX was more of a "proof of concept" using the API classes. Adding any other rendering implementation is rather straight forward using the API independent base class he creates. After adding you're favorite extension, loading and using it takes ~15 lines of code. It is like this for everything in the book such as input, sound, and basic network support.

 

You should also take into consideration the age of the book in that shader support isn't a highlight of the book so that is something you will have to expand upon yourself. It has a basic shader system but he was targeting 1.0 versions. The FFP is presented only because some graphics cards weren't able to use the shaders. However if you understand the overall idea of the API independent class then adjusting the code won't be difficult. 

 

He also goes into making some simple math classes which was a great learning experience for me. While you could switch over to using another math library if you desire the idea was to teach you more of the core concepts such as matrices and quaternions. The DirectX rendering system makes no use of the D3DX functions but rather the math library implementation - which may or may not help if you want to change to OpenGL. Some SSE is provided in the math library if you are unfamiliar with it, but this can also be adjusted to use something newer if you desire. A simple 3D model format with animation is presented to show you how it is done, but adding support for your favorite format shouldn't be too hard. 

 

One thing to note about the end result of the book - it is mostly geared towards making a small FPS concept with accompanying editor. The editor reminded me of UnrealEd 1.0... just much less... awesome rolleyes.gif . While most chapters can stand on their own regardless of the game, this is just sorta the "glue" to show you that you could make something with everything provided in the book. AI and the actual game are left as practice for the reader.

 

I hope that possibly clears up any preconceived notions about it being DirectX only and provides a better idea about what the book is about before you buy it. Good luck! smile.png

 


In Topic: How to get good fast?

25 February 2014 - 12:04 AM

Much like any other skill it takes time, dedication, and experience. Think of it as learning to draw. To become a decent artist you must draw - alot. Programming is the same way in the sense there are no shortcuts.

Make programming something you do daily. Pretty soon it will become a habit and you will see results. When I was first starting I tried to sit down and program for at least thirty minutes a day. At the time I felt rather silly. Years later though I am actually amazed at how far I have come. The skill level difference I have when compared to my fellow students is something I am proud of. It brings a warm fuzzy feeling when I am given an assignment or asked a question and I already have an answer in my head.

Also here at Gamedev there are vast amounts of resources available. More often than not if there is something you are stuck on someone else had the same/similar problem. There are many great articles on various topics as well spanning well over a decade. Just the other day I found myself reading an article from 1999 on DirectX isometric rendering. While a bit dated, the concepts haven't changed much and I was able to use the ideas for my own project.

Hope that helps and good luck on your endeavour! :)

In Topic: VC++ 2010 crashes on ShowWindow(..)

17 March 2013 - 08:55 AM

While I do not know the default value for nCmdShow try displaying your window using SW_SHOW (Also seen here: http://msdn.microsoft.com/en-us/library/windows/desktop/ms633548(v=vs.85).aspx).

If nCmdShow is uninitialized, which it could or could not be honestly I have never checked, you would get an error with your program. If that doesn't help - sorry :P

PARTNERS