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DarklyDreaming

Member Since 31 Jan 2011
Offline Last Active Dec 14 2014 07:23 AM

Posts I've Made

In Topic: Pricing Methods And Employee Compensation

29 February 2012 - 07:03 AM

The one who gets the largest bite of the cake, e.g. the largest amount of compensation, is the one who is the most financially invested in the venture -- simple as that. I can promise you that the programmer, artist, sound engineer and composer each put in their piece of the whole just as much as the next person -- but the company leader, the one who actually pays them and takes on all the risk, deserves to reap the rewards when a financial return hits -- more so than the rest, since they did not take the same risks (they were hired, employees).

If you aren't taking an larger risk than anyone else than why do you deserve a greater reward than the next man in the team? After all, none of them are getting paid nor are they hired -- thus, they are entitled to an equal share, aye? Unless you sign an agreement, this will get messy, really quickly. It doesn't matter if they expect nothing now, try telling them that when cash rolls in!

So, if you want to be "fair" and "ethical", why not hire them? That seems to be the most reasonable course of action. If not, then at the very fucking least sign a proper agreement before you release a product -- otherwise, there will be an ungodly lot of "but he said!" and "you said!" and then everyone is miserable.

In Topic: Animation is a blight and I can't figure it out ! help :(

08 February 2012 - 05:55 PM

Why are you adding +1 to timer if it isn't within a function like main() or update()? It doesn't make sense to update timer without those.

As far as your code goes, I guess you are simply doing this as a test and that is why you aren't doing this in an OOP friendly manner and also why your code isn't structured in any refined way -- so, basically you just loop through all three of the images and then, reaching the final one, reset to the first one? But does it do this multiple times? Or is it just the one time (as you indicated by saying: "timer++ not in a function" meaning nothing of this is in a function being continuously updated)?

Finally, what is the image you are looping through? Where are EnemyRect and StorageRect defined? Lots and lots missing here to take any wild guesses, and I'm too tired honestly to try and figure out what it could be without more info about how the rest of your program is built.

In Topic: Can you sell html 5 games?

08 January 2012 - 10:14 PM

Obviously you can sell any kind of game you want, baring any regional restrictions, so with that silliness out of the way, let's get to the actual question: can you successfully sell a HTML 5 game without massive piracy? Yes, yes you can, with one massive disclaimer -- it must be a multiplayer game or people will pirate the beejesus out of you. If the players need access to a server, the chances of someone setting up a pirated server becomes much less likely -- even if s/he does, the choice of 'legal' servers would be more preferable most of the time since a) updates and b) stability c) official approval and general feel-good stuff (karma).

There are plenty of cases of this, but so far I haven't seen a single commercially successful open-sourced (or easily accessed source) single player game (minus donations, of course).

In Topic: So what did YOU do during the Great GDNet Blackout?

07 January 2012 - 08:08 PM

Sought counseling, became an eremite, and eventually moved into a nearby mountain range. So, nothing much really.

In Topic: SOPA

05 January 2012 - 09:06 PM


For many games though, this isn't the case. Piracy occurs everywhere, even in regions where the game is legally and easily available -- price and economic factors play a role too.


http://www.escapistm...Service-Problem

Yes, I read that article as well. Your point more precisely? Nothing of what's in there isn't something I've'nt pointed out in my posts in this thread already... Service, pricing and other factors all play a role -- locking out regions will naturally create piracy. Whoop-dee-doo, big surprise. However, being available everywhere doesn't eliminate piracy -- it truly doesn't.

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