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Member Since 02 Feb 2011
Offline Last Active Aug 21 2013 03:25 AM

Posts I've Made

In Topic: Which audio library is best to use with DirectX 9.0?

02 July 2011 - 09:19 PM

LibName: Squal
Russian Site: go
Samples: Playing MP3 file(C++)

2)Simple API
3)support wav,mp3,ogg
4)Support Creative EAX™
5)C++ and Delphi versions

1)Version 1.4.8
2)Version 1.4.7

But all documentation and site in Russian Lang.

Site and src(English): go

In Topic: Flash GUI in Direct3D

02 February 2011 - 12:11 PM

It doesn't matter if it's an indie game or not, it's still illegal to pirate software. And advocating has earned you a warning level increase.

use abstract thought. if company not agree with use product in project they contact with team. If team need get Eval-they contact with company and in email agree with license/ correcting for individual
Why you is very correct on Copyright?

For Example:
I have Unreal Engine 3 source ->i use this is engine only for my NOT commercical projects-this is my right,udk me not interested.=if i not get money=i not have problems-i dont have publisher,not share Engine src and etc.

If i not right.please correct me

In Topic: Flash GUI in Direct3D

02 February 2011 - 07:33 AM

...and illegal. I'm not sure about the forum rules but maybe you should stop promoting pirating around this board. If one can't afford to buy a product there are always cheaper alternatives out there.

-if your team get publisher-buy him.

For indie games it's not important-you not get money-no problems

In Topic: Flash GUI in Direct3D

02 February 2011 - 07:06 AM

why not use gameswf/scaleform?

Thanks for the suggestions. I had come across Scaleform but its very expensive. Not heard of gameswf before. Looks good but not in active development - a bit of a turn off but I'll give it a try.

Any others out there?

maybe you will use pirate edition?-if your team get publisher-buy him. Or you get evaluation kit-and will find keygen

I dont know how in Europe,but In Russia it is normal practice

In Topic: Target OpenGL version

02 February 2011 - 01:16 AM

i selected OGL2-3.3 - in my Geforce9800, not supported 4x