Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


nickgastovski

Member Since 02 Feb 2011
Offline Last Active Aug 21 2013 03:25 AM

Posts I've Made

In Topic: Which audio library is best to use with DirectX 9.0?

02 July 2011 - 09:19 PM

LibName: Squal
Russian Site: go
Samples: Playing MP3 file(C++)


1)Free
2)Simple API
3)support wav,mp3,ogg
4)Support Creative EAX™
5)C++ and Delphi versions



Download:
1)Version 1.4.8
2)Version 1.4.7

But all documentation and site in Russian Lang.


LibName:Caudio
Site and src(English): go

In Topic: Flash GUI in Direct3D

02 February 2011 - 12:11 PM

It doesn't matter if it's an indie game or not, it's still illegal to pirate software. And advocating has earned you a warning level increase.


IMHO:\/
use abstract thought. if company not agree with use product in project they contact with team. If team need get Eval-they contact with company and in email agree with license/ correcting for individual
Why you is very correct on Copyright?

For Example:
I have Unreal Engine 3 source ->i use this is engine only for my NOT commercical projects-this is my right,udk me not interested.=if i not get money=i not have problems-i dont have publisher,not share Engine src and etc.

If i not right.please correct me

In Topic: Flash GUI in Direct3D

02 February 2011 - 07:33 AM

...and illegal. I'm not sure about the forum rules but maybe you should stop promoting pirating around this board. If one can't afford to buy a product there are always cheaper alternatives out there.


-if your team get publisher-buy him.

For indie games it's not important-you not get money-no problems

In Topic: Flash GUI in Direct3D

02 February 2011 - 07:06 AM


why not use gameswf/scaleform?


Thanks for the suggestions. I had come across Scaleform but its very expensive. Not heard of gameswf before. Looks good but not in active development - a bit of a turn off but I'll give it a try.

Any others out there?

maybe you will use pirate edition?-if your team get publisher-buy him. Or you get evaluation kit-and will find keygen


I dont know how in Europe,but In Russia it is normal practice

In Topic: Target OpenGL version

02 February 2011 - 01:16 AM

i selected OGL2-3.3 - in my Geforce9800, not supported 4x

PARTNERS