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Member Since 03 Feb 2011
Offline Last Active Oct 08 2012 12:02 PM

Posts I've Made

In Topic: Graphics programming book recommendations

01 October 2012 - 08:59 AM

If you're looking for something in real time, I would suggest Real-Time Rendering. However, if you're looking for something a little more universal, I would recommend "The Fundamentals of Computer Graphics"

In Topic: [OpenGL 3.3+] Newbie phong shading issues

01 October 2012 - 08:40 AM

If your light's position is in object space, and your mesh is in eye space, then imagine that you have a light that is in a position away from the camera that is equal to it's position, and moves with the camera when the camera moves.

In Topic: Smooth interpolation between two matrices

01 October 2012 - 08:35 AM

Using a linear interpolation between two angles will result in something that looks off, even if it's for 2D space. If people could linearly interpolate theta and have it look correct, then they could linearly interpolate phi as well.

In Topic: Innovation in Social Gaming

13 October 2011 - 11:34 AM

We're approaching Alpha, so we haven't done a lot of testing. However, the reception from just explaining how the game will work has been incredibly positive. Testing will begin in a few weeks.
If someone found a way to turn a shooter into an asynchronous social/Facebook game that was more than just score comparison, I think that would be freaking huge.

Persistence, if done right, would be amazing. To many social games are single player experiences. One interesting way to do this in a social RPG could be to have the ability to give out quests, where you ask other players to bring you rare or hard to reach items and pay them/give them experience for their troubles. That way there isn't an over reliance on main game quests, and the quest options would change for every player over time.

In Topic: Square or Hex board?

28 September 2011 - 01:19 PM

Make the game with both board styles, and then get people to play-test both boards. Better to get the information from potential users.