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MashesButtons

Member Since 03 Feb 2011
Offline Last Active Oct 08 2012 12:02 PM

Topics I've Started

Innovation in Social Gaming

28 September 2011 - 01:46 PM

This is a topic I feel many designers, developers, and gamers intentionally neglect. Social gaming has huge, untapped potential, because the goal is to turn human interaction into a game mechanic. However, right now, most if not every social game the player to player interaction falls into one of the two categories: Score Comparison or Bonus Resources. The market for these games is huge, and we should really be trying to take advantage of it.

Right now, I am developing a social game with asynchronous PvP play, with both an attacker and a defender. The attacker plays a stealth game, and the defender plays a tower defense game. The goal is to also allow for the defender to have limited forms of information in order to change of improve their defense.

One person who I have spoken to believes that co-operative play has a lot of potential.

What kind of mechanics or social interactions do you think we should be using for social games?

Puzzle / Bullet Hell Hybrid

28 February 2011 - 01:53 PM

Hello everyone. I'm currently in the middle of developing a game. Right now, the main concept is finished and I was wondering what other people think of it. The gameplay specs are almost finished but I can discuss the mechanics if people need some more clarification. Any feedback would be greatly appreciated.

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