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Rexxaw(Forgrim's mate)

Member Since 04 Feb 2011
Offline Last Active Dec 29 2012 11:20 AM

Posts I've Made

In Topic: Does my shader code look alright?

10 December 2012 - 10:02 AM

Yeah it's redundant isn't it? I should remove the colour since it's not needed, but will it cause problems? It looks like the code is ok? Thank's for the feedback.

In Topic: Does my shader code look alright?

10 December 2012 - 09:18 AM

I've used those semantics before no prob, afaik as long as the input layout matches it's good to go.

In Topic: Does my shader code look alright?

10 December 2012 - 06:51 AM

My vertices contain position, colour and tex information. I have 1 constant buffer keeping track of world/view/proj, and that's about it. I am drawing a grid of vertices and expecting to see them, which i don't. I didn't think the problem was with my structs and functions here, so i just wanted a second opinion.
From this code would you expect a minimal amount of vertices of type Pos/Col/Tex to be transformed correctly, and passed successfully through the vertex and pixel shader?

In Topic: D3D11_CREATE_DEVICE_SINGLETHREADED , Should i?

20 April 2012 - 12:01 AM

Thank's, just what i wanted to hear :) Now i have got my first directx app up and running. Drinks on me.

In Topic: Reynolds number effect on Lift Coefficient

12 September 2011 - 12:35 PM

That's fantastic, thanks!

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