if (Keyboard.GetState().IsKeyDown(Keys.A))
{
speed = 0.35f;
// degrees = 270.0f;
degrees = MathHelper.ToDegrees(pRot);
degrees -= 90;
pRotStrafe = MathHelper.ToRadians(degrees);
pVlx = (float)Math.Cos(pRotStrafe) * speed;
pVly = (float)Math.Sin(pRotStrafe) * speed;
pPos -= new Vector2(pVlx, pVly);
}
if (Keyboard.GetState().IsKeyDown(Keys.D))
{
speed = 0.35f;
degrees = MathHelper.ToDegrees(pRot);
degrees += 90;
pRotStrafe = MathHelper.ToRadians(degrees);
pVrx = (float)Math.Cos(pRotStrafe) * speed;
pVry = (float)Math.Sin(pRotStrafe) * speed;
pPos -= new Vector2(pVrx, pVry);
}
Strikes me as a lot of computation but it does work.
To alleviate all the questions i badger the boards with i can at least post solutions as i find them.

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