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Member Since 06 Feb 2011
Offline Last Active Jul 11 2013 12:44 PM

#5042724 programming game levels

Posted by on 13 March 2013 - 09:18 AM

hi guys ,

I am programming a 2-d game in c++ using opengl gfx . the game I am developing will contain a lot levels to be precise maps . can anyone advise me some nice way of creating them ? One thing I thought was to put all the levels information in one class (i.e. where to put walls or doors) then pass it to class where the evironment will be created  . or can we use Blender to create the maps ? I would love to hear your thoughts ....


thank you.