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berben12

Member Since 06 Feb 2011
Offline Last Active Aug 26 2012 08:39 PM

#4770724 Temporal Wars 3D Game Engine for XNA

Posted by berben12 on 06 February 2011 - 08:36 PM

Hi All!

Been working on the following XNA game engine for the past 3 years…

http://www.temporalw...tnuke/Home.aspx

http://www.temporalw...GameEngine.aspx


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Contains the following features;


Graphics
  • Per-pixel dynamic lighting
  • Normal occlusion mapping
  • Reflection handling
  • Powerful explosions, fire, and smoke particle systems
  • Glow post processing effect
  • Bloom post processing effect
  • Guassian Blur post processing effect
  • Powerful Shadow-Engine

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World Editing Tools


  • Terrain “Height-Tool”
  • Terrain “Paint-Tool”
  • Terrain “Item-Tool”
  • Terrain “Property Tool”
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AI Behaviors

  • Aligned
  • Arrive
  • Cohesion
  • Flee
  • Follow Path
  • Obstacle Avoidance
  • Offset Pursuit
  • Seek
  • Turn-To-Face
  • Orientation
  • Wander


Posted Image

Available RTS Components


  • 3-Thread A* Pathfinding engine
  • Minimap component
  • Statusbar component
  • Fog-Of-War component



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