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Lee Walker

Member Since 08 Feb 2011
Offline Last Active Jul 30 2014 04:44 AM

Posts I've Made

In Topic: Basic 2D square collision

20 April 2012 - 09:35 AM

Thanks! As it's my first real attempt at collision, would you be able to point me in the direction of any code to get me started off? Even Pseudo code would be fine.

In Topic: Level management

16 April 2012 - 08:29 PM

and with regards to your comment about a map not knowing what map is next, I've changed it so that each "end" trigger has an attribute which contains the next map's information. Obviously leading to me creating a hubworld and utilizing this method of going about things.

This approach is also good because I can then have the player load into the hubworld every time, then enter the level where they left off.

In Topic: Level management

16 April 2012 - 06:33 PM

Well after about an hour's worth of solid work, I've managed to get the loading screen and gameplay working 100% I've just got to work on the Main menu now so you're quite right, it barely takes any time to get the state machine in place.

In Topic: Level management

16 April 2012 - 04:11 PM

After looking into the State Machine, this will be quite a time-consuming thing to implement.

I think it's probably the best thing to try for though, it seems to make sense!

Thank you very much NightCreature83

In Topic: Unit Spawning (RTS)

08 February 2011 - 04:32 PM

Cheers, sorry about that.

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