This is part 2 of the postmortem for the Week of Awesome game I made called Soulwielder.
This is about the development of the game; the first part was about the design of the game.
There were several things that daunted the creation of Soulwielder, notably the difficulty I had with making art, the level-creating tool I made, and the physics/collisions sy...
Casey HardmanMember Since 08 Feb 2011
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Game design, game programming, writing