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deepDweller

Member Since 12 Feb 2011
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#4932566 Standardizing Frame Rates and Handling Objects

Posted by deepDweller on 18 April 2012 - 02:27 PM

I'll admit that I'm not quite sure what a quadtree is, but I think what Kyan is getting at is that if you have a bunch of objects that don't actively move around the screen (such as doors as were his example), then you may be able to have those objects themselves process, in their own code, the camera offset and apply it to their draw position, saving you the trouble of storing them in a container and looping through them whenever the big camera shift function is called.


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