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Member Since 13 Feb 2011
Offline Last Active Sep 15 2012 01:09 AM

Posts I've Made

In Topic: Game Engine Architecture, Separation of Application, Game Logic,& GameVie...

15 September 2012 - 01:05 AM

Definitely do not link views with network stuff. They are for showing game entities and stuff but nothing else, except for technically listening to player input maybe.

In Topic: File IO

13 August 2012 - 06:30 AM

Just study the documentation of BufferedReader#readLine.

In Topic: How to not become overwhelmed....

10 July 2012 - 06:56 AM

I’ve, of course, ignored seasoned advice and started off with C++.

Alright, you knew about the advice and are beginning to realize the reasoning behind.
Then it's clear what to do now...
A beginner shouldn't need 5 books about a f...... language - they should be about general software development, architecture, best practices, algorithms, patterns, etc.
Languages are interchangable - basic knowledge is not. And you will hardly have enough time to get it all.
There is absolutely no reason to start with C++ , beyond "it's cool, it's what the pros use".
You can still come back to it in a few years.

In Topic: Help choosing language (or platform)

07 July 2012 - 01:36 AM

However, what stops me from just using these languages is that they require a rather large runtime. I'm a bit hesitant to ask potential players to install the JRE or .NET/Mono. I know most pc's have these runtimes nowadays but still.

Right, don't ask nobody to install runtimes separately - just add them to the game installer.
Can't speak of .NET, but you can bundle your private JRE which won't interfere with customer systems at all, they won't even notice what's under the hood.

In Topic: A simple 3D game library compatible with Linux?

06 July 2012 - 09:36 AM

It sucks that you are not allowed to strip down the runtime by yourself when you bundle it. At least that will change with project Jigsaw.
On the other hand, big titles take several giga bytes meanwhile, so what are 40MB compressed runtime for an Indie game compared to that ?
About 8 minutes of OGG-compressed music take up about 30MB as well.
That is just the natural evolution.