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Member Since 15 Feb 2011
Offline Last Active Jan 17 2013 04:56 PM

Posts I've Made

In Topic: [Idea] Fighting game+platforming+card deck. Looking for feedback

05 August 2012 - 03:17 AM

Sorry, meant to edit, I hit quote instead. Silly me.

In Topic: Action Controls for PC

03 August 2011 - 05:31 PM

My friends absolutely hate me for this, but I actually rebind my WSAD to EDSF allowing me access to ZAQWRTGBVCX for hotkeys. Not to mention that I can bind Shift, Ctrl, and Alt ZAQWRTGBVCX to whatever I need. I generally almost never use 1-5. That and it keeps me from accidentally hitting Tab and Caps Lock.

Then again, that's just how I play.

In Topic: Micro Transactions

18 July 2011 - 01:43 AM

My thoughts are:
1. Anything sold by microtransactions should never make your character more powerful than another. That is a start of your game becoming Pay-to-Win. That's not good.
2. Anything bought from the store should be obtained without going to the store as well. Of course, it'll take a little more time and effort, but then players make a distinction between time and money.
3. Everyone buying from the store should not be alienated from the people that do not buy from the store. AKA, subscriber-only areas. Have your free-to-plays in with your pay-to-plays.
4. Microtransactions should be there for convenience and aesthetics, only.

So far I haven't seen a very good microtransaction store implemented yet. However, a lot have been getting really good though. League of Legend's store is pretty reasonable, although it goes against my rule #2.

In Topic: So I got this idea about a new persistant game...

04 July 2011 - 03:50 PM

Mostly just quests. NPC cities are distinguished by faction. Anyone with the same allegiance can do those quests and get rewarded for it.

In Topic: Walking Tanks, Two Screens

04 July 2011 - 09:08 AM

That sounds like a great idea.

For the screens.

First screen- What you see looking out of the mech and some of the more important features (aka your two fuel sources and a total HP/Endurance bar)
Second screen- I'd see something like the top left corner will have all the bars/stats for your power sources to manage. Top right would have a wire-mesh display of your mech and will have section hp (aka left leg is damaged 75%, and it would be colored red. Depending on how involved you want damage to play a part) Bottom left birds-eye map with objectives. Bottom right for multiplayer chatbox and other notable allied mechs' status.

I see the main hurdle of your dev going towards customizing the mech parts. Any good mech game (armored core, mechwarrior, etc) had a very involved parts shop and dozens of arms/legs/treads/chassis/weapons each with unique stats. Are you going for something similar?

Other than that, it sounds awesome. I've always had a soft spot for mech games ever since I took my friends copy of Mechwarrior 4 back in 2003.