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Member Since 13 Jun 2001
Offline Last Active Today, 03:40 PM

Posts I've Made

In Topic: How to "handle" database queries in code?

Today, 03:40 PM

What programming language and (if any) database library are you using?

In Topic: Why using std::string when you can create it yourself...

19 September 2014 - 09:41 AM

I was going to write a snarky comment. Then i saw this was posted in coding horrors. Nice. :D

In Topic: c++ Performance boost needed

17 September 2014 - 04:02 PM

Ok, can you recommend anything? Thank you




I don't know if it's up to "industry standards" but it is dead simple to use and gives meaningful data.

In Topic: "Google Safe Browsing recently detected malware on www.gamedev.net"

17 September 2014 - 03:57 PM

That specific link throws the same screen at me, thus, it's still an issue for me as well.


Yep. Same here.

Although the wording of the message suggests that the changes might take some time to take effect.

In Topic: Soft water edges

17 September 2014 - 01:51 PM

Modestas, I think it would be better if you remove everything except the alpha calculation from the shader for now. Maybe even output alpha as grayscale so you can better focus on the problem. Currently it's really difficult to see what's wrong. Maybe even output the depth value as color for debugging purposes