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Madhed

Member Since 13 Jun 2001
Offline Last Active May 13 2013 12:10 PM
*****

#5002455 Float Precision Issue?

Posted by Madhed on 19 November 2012 - 03:49 PM

Honestly, to me it sounds like you are overanalyzing the "problem". I never encountered anything along those lines that was really noticeable and without seeing this myself I can't imagine what the problem actually looks like. Are you sure the wrong motion isn't caused by something else?


#5001567 what would be the proper oop way to do this?

Posted by Madhed on 16 November 2012 - 10:18 AM

I usually tend to design more in terms of state and transformations.
Think about what structure can represent each valid configuration of your game unambiguously. Then think about which are valid transformations on that data and which actor has the authority to do these.

This should lead to a nice code structure will well defined operations where classes control the integrity of the game state.

EDIT: I realized this sounds pretty vague. Maybe it is because that's the way one should design regardless of language. I guess the TL;DR version would be: Don't think of OOP as a philosophy that forces you to program a certain way. Rather, think of it as a tool set that enables you to more efficiently implement a sensible design.


#4999644 Sound Editing and dubbing for games

Posted by Madhed on 10 November 2012 - 08:32 AM

Have you done sound editing before? I'm just asking because it seems like you are about to go on this task yourself and sound design is a very specific area and requires a lot of skill and experience.

That said, I don't think you should look for the "best" software, whatever that is, yet. Most of the professional tools are quite expensive and contain a lot of functionality that you wouldn't use anyway. Try out Ashaman's suggestion, Audacity. And If you want to, download the free demo of Reaper to fiddle around a bit before making a decision.


#4999444 Sound Editing and dubbing for games

Posted by Madhed on 09 November 2012 - 03:59 PM

I'm really not a sales rep. for them Posted Image But when this question comes up I always recommend http://www.reaper.fm/


#4992519 More C++ stuff...

Posted by Madhed on 21 October 2012 - 12:53 PM

Vector3 pos = { x, y, z }


Why not

Vector3 pos(x,y,z);
?


#4991211 [Looking for locations] Game taking place in the US in the 60s

Posted by Madhed on 17 October 2012 - 12:23 PM

Diners!


#4990012 Visual Studio Express 2012 Yay

Posted by Madhed on 14 October 2012 - 04:51 AM

Somehow I just can't come to terms with the new UI. :(

I mean, Microsoft has never been about visual design but this is just bad, MENU BAR, Y U SCREAM AT ME!?...

Guess I'll just have to adapt, will give it a few more tries.


#4984421 How to track 500,000 counters every 10 seconds

Posted by Madhed on 27 September 2012 - 11:48 AM

First I was like: "What? Hplus asking a network question?!"
Then I was like: "That's cool!"

Posted Image


#4981361 Is using a debugger lazy?

Posted by Madhed on 18 September 2012 - 01:18 PM

A debugger is the code equivalent of  a multimeter/oscilloscope/magnifying glass etc for electronic circuits.
What your professor is suggesting is to find the cause of failure in a complex circuit by just looking at the wires or maybe by putting a lightbulb here and there.

Clearly, he is out of his mind.

Either that or there was just a misunderstanding.


#4978249 What is the guy called with all the money? boss?

Posted by Madhed on 09 September 2012 - 04:52 AM

Either you suffer from delusional disorder or you are just a troll.

I don't know if english is your primary language but from what you have written several times on this forum in different threads you give away a very strong "me against the world" mentality. Everyone else is dumb, irresponsible, should just listen to your advice since you seem to know it all better.

Also you seem to down-vote every single post that disagrees with your views. Really? Is that what you call a discussion?
The fact that your reputation has almost reached negative 200 should also give you a hint that maybe, just maybe, you are the one at fault.


#4978037 Separable gaussian blur too dark ?

Posted by Madhed on 08 September 2012 - 11:11 AM

float3 texColor = TargetTexture.Sample(TargetTextureSampler, input.UV * pixelSize).xyz * weight[0];


Doesn't that always sample the top left corner (i.e Black) ?

I think it should be:
float3 texColor = TargetTexture.Sample(TargetTextureSampler, input.UV).xyz * weight[0];
Not?


#4978021 What is the guy called with all the money? boss?

Posted by Madhed on 08 September 2012 - 10:35 AM

Aw man, your posts always crack me up Posted Image

Yeah I think what you're describing sounds like a venture capitalist/investor. You look for promising developers, finance their game and get a compensation in return.
But I really think you should drop the attitude of controlling every little bit of the process. If you find a team with a good prototype why should you dictate them what to do with your money? After all, you are giving them money to finish their game, not yours.

I'm not an expert here but I think this would all be decided during the contracting phase. Both parties agree on a game design, lay out milestones etc.

So in honour of your username, good luck and have fun. kthxbai Posted Image


#4977294 Simple & Robust OOP vs Performance

Posted by Madhed on 06 September 2012 - 12:06 PM

1 class with 100 methods VS multiple classes with a few methods is not really about performance but more about sensible design.

Why do you think one "mega class" would perform better?


#4975769 3D engine with no programming required?

Posted by Madhed on 02 September 2012 - 10:53 AM

Have you tried http://www.unity3d.com ? Unfotunately the free version doesn't support real time shadows and you have to do some programming. But IMHO it's currently the most user-friendly engine around.


#4975688 Is the design enough?

Posted by Madhed on 02 September 2012 - 05:13 AM

The first mistake you have made: You came to these forums.

Opinions of all these people are irrelevant. You know why? Because its all about your nationality... Some nations values more the work-power, some the ideas. Evidently, the nation you live in is preferring the ideas over work-power. Where are you from? I guess its some communistic or post-communistic nation.

The question is: Are there some good game developing companies in your country?
If yes: Keep trying. Your GDD have THE value.
If not: Its a waste of time. The America/Eastern Europe will not buy it. These nations lacks the work-power, but they are full of ideas ...


Complete utter B.S.

No one is going to buy a GDD from a nobody who hasn't shown the skills to successfuly lead a team of developers. Sorry, but that's just the way it works.
And 4000(!) pages of game design? Come on, that's just ridiculous. Usually the first design document iteration should be as concise and high level as possible. Game design is (should be) an iterative process, where you implement > test > identitfy problems > redesign > implement... until you have a polished product.

That might sound discouraging but please notice that every once in a while that kind of thread pops up here.
Why don't you reduce your gdd to its essence and try to build a team with which you implement that design. If you have a fun, working game you will have a muuuuch bigger chance to make any money from it.

cheers




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