I think this is the best footage I have ever seen (has ever been recorded?) of a meteor entering the atmosphere. Hooray for cheap, modern technology!
It's amazing that the shockwave was able to break windows below and even collapse the roof of a factory, considering the trajectory probably went 20km or something above the ground! EDIT: 30-50km
I hope the people injured recover quickly, all the best wishes to them.
Edit: As Milcho pointed out, that was actually a meteor. Meteorites are the ones actually hitting the ground
Okay, so I've finally started switching from D3D9 to D3D11.
One thing that confuses me is ID3D11Device::CreateInputLayout().
I have to supply my input element definition, so far so good. But it also requires the compiled vertex shader code.
What if I want to draw a mesh with different vertex shaders? Will I have to create a different input layout for each combination or can I just use one for every shader?