Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 19 Feb 2011
Offline Last Active Oct 14 2014 08:52 AM

#5028349 Sprite won't change position

Posted by on 03 February 2013 - 08:59 AM

Thanks alot guys, that solved the problem :) Sorry if I keep coming back on here so often when I have a problem, I'm just trying to learn to make games again. It's been a while and I'm still a bit rusty unsure.png

#5027654 Texture won't load and I get an unhandled exception

Posted by on 31 January 2013 - 04:44 PM

Here's the entire project in case you want to look through the entire code. 


Also I  discovered that if I don't put anything between g.StartScene() and g.EndScene(), the program runs fine. However as soon as something is put in between, there is an unhandled exception. I think there is something wrong with the D3DXSPRITE object that is in my D3DManager but I can't seem to figure out what.

Attached Files

  • Attached File  Pong.zip   11.25MB   42 downloads

#4990141 I Need Help.

Posted by on 14 October 2012 - 02:32 PM

Every language can be "hard" depending on the person. Personally, C++ was the first language that I learned and it actually seemed pretty easy to me compared to Java and C# (which were the first two languages I attempted learning but quit at the time). There'es absolutely no reason to be afraid of learning C++ as your first language because with the right resources you can pick up the basics pretty quick and have a simple game running. I say start off with some basic C++ and stick with it. You'll learn to love it just like I did :)

#4955509 DirectX 9 or DirectX 11 ?

Posted by on 03 July 2012 - 08:12 PM

So here's my dilemma: I don't know which API version I should focus on learning/using, DirectX 9 or DirectX 11 ? I want to start off with making some simple 2D games just to get a feel of the API and then eventually move into 3D games. I have prior experience with D3D9 and if i start reading about it again I'll pick it up quickly and be on my way with it in no time...however lately I've been trying to learn how to code with D3D10/11 but I'm not having any luck with it because of the lack of tutorials on the web, hard to follow documentation, etc.

I purchased a book called Introduction to 3D Game Programming with DirectX 10 by Frank D. Luna and it's an ok book but it doesn't quite tell you anything related to 2D. For some reason I just find D3D10 and D3D11 to be very hard to understand/learn compared to D3D9 but I know I'll probably have to learn how to use them eventually.

Do you think it's better for me to stick with D3D9 and relearn how to make 2D games with it and then move into 3D or is D3D10/11 better? And also would D3D9 be an easier transition into 3D after I'm comfortable with 2D compared to 10 and 11 ?

If you guys suggest 10/11 could you please suggest some good books/links I could look at because my google-foo is really letting me down lately and I can't find anything that's helpful.

#4936170 C++/Game Development Teacher

Posted by on 30 April 2012 - 02:10 PM

Sorry, just trying to get more people to see. Plus i would post it under the classifieds but i can't pay to post it there :P

#4935587 C++/Game Development Teacher

Posted by on 28 April 2012 - 08:29 AM

I am willing to teach anyone who wants to learn how to program in C++ as well as create video games using the SFML 2.0 API. Students will learn the basics of C++ if they don't already know, learn the process of creating a 2D game, and as a result create their very own 2D game over the course of the lessons. Lessons will be conducted over Skype and TeamViewer will be used to teach in real time. Payment for my services can be negotiated and you have the option of paying hourly or weekly (Rates will be negotiated per person). PayPal will be used for secure transactions. I am also offering the first introductory lesson for free so you can see how i teach and if you would like to continue and pay for more classes. If you have any questions or would like to learn more about this from me, then email me at:


#4905552 Distributing Games Online

Posted by on 23 January 2012 - 02:41 PM

Sorry if I sound noobish or if you think this is a dumb question but I was wondering what the best way to distribute a game after you make it? I know there are many online ditributers such as Steam but which ones do think are the best for indie developers? And also what are the drawbacks to some of them? Thanks

#4844276 Unlimited Computer Power?

Posted by on 03 August 2011 - 06:30 PM

I love how my reputation goes down for posting something i was curious about...real nice guys -_-

#4844268 Unlimited Computer Power?

Posted by on 03 August 2011 - 06:05 PM

So i was just browsing youtube and i ran into this video with a company claiming that its found a way to utilize unlimited computer power to generate "real" graphics. Instead of using polygons it converts the polygons into "atoms"...so basically everything in the game (dirt, soil, trees, architecture, foliage) is an individual "mesh" made up of these little atoms. Take a look at the video. What do you guys think of this...is it really possible?

#4843597 Switch statement not working?

Posted by on 02 August 2011 - 07:51 AM

dude....i love you :) lol thank you so much...i worked ! :)