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KazenoZ

Member Since 23 Feb 2011
Offline Last Active Jul 17 2012 07:41 AM
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Posts I've Made

In Topic: Zombie game wave difficulty progression

16 July 2012 - 10:59 AM

Right, so playtesting it is then.
A little too early in development for that, but I'll keep it in mind.
Thanks alot all of you(Upvoted everyone) =)

By the way, though, the game is a traditional zombie survival game, not a tower defense. I'm mainly using CoD Zombies as reference.

In Topic: Looking for the right library for me.

18 June 2012 - 11:10 AM

Thanks for that, but I couldn't really find any sources to learn that at that were very easy to get into, any chance you know of somewhere that has peraphs some examples or tutorials?
Or rather a library that does it easier?

Thanks.

In Topic: Upload to Facebook via desktop app?

16 May 2012 - 09:35 PM

Sorry for the bump, but this thread is already down a few pages and the solution still eludes me, and I really need to learn something soon so I can tell where to take my project next.
So, does anyone know anything?

In Topic: [SDL]SDL_SaveBMP giving me blank image output file?

11 May 2012 - 01:23 PM

Meh, figured it out...
I was making the call to SaveBMP from a point in the code before the screen surface was populated..
Created a flag trigger for it to be called after the flip, and now it works fine.

In Topic: [SDL][Urgent!]SDL_Mixer not playing music on other computers.

02 April 2012 - 06:54 AM

Still haven't got this fixed, had to go with .wavs instead in the end, that did the job, but the final product weighed about 40 times what it was supposed to, and I lost the ability for fade outs that were neccassery.

Still, this showed me that .wavs still worked with SDL_Mixer when .oggs didn't, so that's an important tidbit, I would say.

Has anyone got an idea about this, as I'm still lost.

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