In the tile based game I am making I sometimes need to update several tiles at once. Since I keep my world in a 2D tile array, I can't seem to find a good way to update the specific tiles I want updated.
An example:
When grass grows, I periodically need to check if it is time for it to grow. Since there are a lot of dirt tiles, there will be a lot of dirt tiles to go through. When searching for dirt tiles that needs to be updated, I search from top to bottom, until I hit a dirt tile, which needs to be updated. The part that gets taxing, is that since I don't necessarily know which tiles need updating, I have to iterate through a lot of them (Or at least all withing my Update Radius). Since the player can change the world, the tiles to be updated can change very quickly. I have considered adding the reference variables to a list, and then update the tiles on the list. But since the list can become quite long fast, I'm worried that I might be spending too many resources.
Solutions I've thought about:
- The first one is more or less just brute force. Periodically I iterate through the tiles within my Update radius, and update them. I've done this and sometimes this causes a lag for a second or so when the updates are applied- So this is not a good solution.
- Every time I draw my world, I iterate through a lot of tiles (those within my Draw radius). I was thinking about simply doing the tile updates there, since I already have an iteration going. I am pretty sure this is bad practice, and I know that Draw is potentially called fewer times than update, so I dropped the idea.
- The list idea I mentioned earlier, where I add tiles that needs to be updated to a list, and iterate through that list periodically. The problems I see with this method is that I still need to figure out which tiles to put on the list, which means I need to check for that every time the world changes somewhere. Another problem I see is if the list is getting too big. I don't think memory will be a big issue, but updating potentially thousands of tiles at once, will cause huge slowdowns. A fix could be to look at the list more often, and only update small parts of it- Like a queue system.
So my question is: What would be a good way to update "random" tiles in a 2D array?
Thanks for reading ![]()

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