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Zero01

Member Since 28 Feb 2011
Offline Last Active Feb 24 2013 10:52 AM

Posts I've Made

In Topic: Advanced terrain erosion and texturing algorithms 2013

24 February 2013 - 04:58 AM

The picture is becoming progressively clearer.smile.png

Thank you guys!

 

I'm searching for new erosion and also terrain generation algorithms. I found dozens of papers, but I don't get results like in World Machine or Terragen.

Which algorithms do they use? Where can I find new advanced algorithms? (e.g. the book "Texturing And Modeling - A Procedural Approach" was inspiring)


In Topic: Advanced terrain erosion and texturing algorithms 2013

23 February 2013 - 11:21 AM

Thank you very much, that looks promising.

You mean it's a mixture of masking and displacement mapping? Can you tell me a little bit more about that?

I was also astonished about the erosion effect on the path in the middle. The path looks so 'broken' and 'washed out'.

I already implemented thermal and hydraulic erosion, but I don't know how to get such results as in the image?


In Topic: Advanced terrain erosion and texturing algorithms 2013

23 February 2013 - 03:03 AM

Thank you ali, but I hoped to inspire a brief discussion about various techniques and concrete answers to my questions.


In Topic: [dx9 HLSL] Shadow Map with point light

14 March 2012 - 11:45 AM

take a look at http://gamedevelop.e...dow-mapping.htm

In Topic: Recommend a book for DirectX

26 May 2011 - 10:23 AM

maybe you find something on this page: http://gamedevelop.e...programming.htm

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