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Member Since 28 Feb 2011
Offline Last Active Feb 24 2013 10:52 AM

Topics I've Started

Advanced terrain erosion and texturing algorithms 2013

22 February 2013 - 03:29 PM

The terrain on the image below was created with unreal engine 3.

( http://www.unrealengine.com/files/features/Terrain_6.jpg )


How is it possible to generate such a well eroded terrain??

In the image stones (and rocks) alternates with soil heavily. What do you think? Are the stones on the path (in the middle) integrated in the heightmap? How is it easy possible to texture all the stones?

Attached File  Unreal-Terrain_6.jpg   77.75KB   93 downloads