Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 28 Feb 2011
Offline Last Active Today, 02:27 PM

Posts I've Made

In Topic: Can Android users touch the "stats" file?

26 June 2016 - 11:11 PM

A user on a rooted device can do anything. Storing this file on the client's device is a mistake; you should be storing it server-side, which is the only way to ensure a client can never write to it. You can then modify it server-side whenever a player successfully completes a microtransaction... another advantage of doing this is that if the user accidentally deletes his stats file (perhaps by resetting to factory settings) you don't get a call from an angry customer asking you where the coins he bought with real money are :wink:


There should be frameworks that help you with doing this.

In Topic: When You Have Too Much Money - $1,459 USB Adapter !

10 June 2016 - 01:10 AM

That's not the point. Gold is expensive, therefore it should sound good :D
I wonder if anyone is making platinum plated power cords...


Or just full platinum. It's an electrical conductor, after all.

In Topic: Lua with CML

03 June 2016 - 11:44 PM

I would try defining the proper function type you need, and assigning &Vector3::operator+= to a temporary of that type, to use in addFunction().

In Topic: It's Time to Start

03 June 2016 - 12:19 AM

Is using Godot a good place to start my indie development?





If I pursue using this engine, will the engine adapt to my higher skill level? A better way of putting it would be: As I learn, is the engine going to hit a "skill cap" so to speak, or can it adapt to more professional projects as well?

Maybe worry about that later? It doesn't really matter where you start (within reason). Realistically a lot of engine-specific knowledge you learn with Godot today will be well obsolete in four or five years. But that could be said of any technology you use. Don't worry about whether what you started with will "be enough" for the rest of your career; you'll probably need/want to expand later on anyway. Just get started now, and you'll figure out the rest later. I promise you will  :)
There is nothing worse than not doing something because you could never decide on how to get started.

In Topic: With 1963 primitive graphics technology, How was this skeleton animations fig...

26 May 2016 - 12:35 AM

Looks like https://en.wikipedia.org/wiki/Stop_motion