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Member Since 01 Mar 2011
Offline Last Active Apr 29 2015 07:52 AM

Posts I've Made

In Topic: Broken Mug Engine

23 April 2015 - 10:53 AM

Working on navigation mesh for AI, this is generated using Clipper library:


Didn't know how to connect vertices in the navigation mesh, so I triangulated it with Poly2Tri and used triangles to form connections. I will have to ditch Poly2Tri for some library that generates polygons instead, and do some "path smoothing"; starting from the yellow node, the node 10 is visible from 5 and should be directly connected in the final path.


In a platformer game this could be used for flying enemies.

In Topic: Broken Mug Engine

14 April 2015 - 03:17 PM


And this is in game: gif


Wow, that's nice. I like how he lands on the box and stays on it, as the box continues sliding.



That was probably just coincidence because both bodies had similar velocity after being hit. Btw, I use Box2D for physics.

In Topic: Broken Mug Engine

14 April 2015 - 09:46 AM

I finished the "Soldat meets Quake 2 arena" prototype that I planed to make and made a video. The first part shows multiplayer, the other half local bot match. Other players are not people and bots don't have AI yet, those players just read my stored input commands to move around, so I could record the video. You can read more about it on my blog, and download and try it out. Any feedback would be great, because I have no one to test this.





But I have a problem. I didn't manage to connect a client to a server over Internet using the servers public IP. Only clients that are on the same network can connect using servers local IP. I don't know what is the problem, because I did port forwarding and it didn't help.

I would appreciate if someone who is more familiar with hosting a online multiplayer game, setting their routers and firewalls and stuff, could try to host a game and try to connect to it using public IP.

In Topic: Archeo new indie game

05 April 2015 - 05:15 AM

I didn't play it, but good luck with your game.


From the screenshot I would suggest to soften the shadows a bit if it's possible int eh outdoor scenes, looks to dark IMO.

In Topic: Broken Mug Engine

27 March 2015 - 05:03 AM


- added explosions
- gibbing (random joints, holding the body together, are deleted, so you can see players leg and arm being detached from the rest of the body)
- weapon spawning
- kill message and respawn timer