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Member Since 01 Mar 2011
Offline Last Active Dec 06 2014 09:14 PM

Posts I've Made

In Topic: Broken Mug Engine

06 December 2014 - 09:48 AM

I made a short preview of my map editor:

- multiple layers
- adding sprites
- changing textures
- scaling and resizing (vertex and line based)
- rotating
- delete, copy, cut, paste single or multiple sprites using a selection box
- paste preview
- moving sprites in front or behind each other
- moving sprites to a different layer
- parallax scrolling
- basic Box2D bodies




If you want to try it out you can find the link on my blog. I am slowly updating the manual as I release new builds.

In Topic: If Quake 2 was 2D

25 November 2014 - 11:40 AM

I am releasing the source code of my 2012 Quake 2D demo to public. You can download the code on my GitHub page.



I also have a blog now, so you can chck it out:


I have also uploaded a video that shows in game secrets, cheats and different player models.

In Topic: Broken Mug Engine

21 August 2014 - 08:22 AM

I made a little demonstration of Worms like destructible terrain made using Box2D chain loops and polygon clipping library called Clipper.

You can download it or read how it's done here:
It's the first public test of my engine, so if you encounter any problems let me know.

In Topic: Broken Mug Engine

05 August 2014 - 03:52 PM

Using poly2tri to triangulate complex polygons, then using the triangles to form Box2D bodies with multiple fixtures (triangle=>fixture):



In Topic: [3D] Small Tanks

22 July 2014 - 02:18 PM

This brings back memories.