Hey everyone here's an image of a problem I am having:
Hopefully this alone will demonstrate my problem, I am creating sphere like geometry using projected quads. The problem is for some reason even though the quads never overlap, and have UV's of either 0 or 1, the texture seems to get more and more distorted the closer it gets to the poles.
At first I thought it was a problem with my coordinate generator, but then I tried to draw a straight forward quad, it draws fine if all edges are at right angles to one another, however if I add a tilt like the image below, I get the distortion again so I am fairly confident there is nothing wrong with the coordinates.
Thanks in advance for any help.