Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Don't forget to read Tuesday's email newsletter for your chance to win a free copy of Construct 2!


Someone something

Member Since 09 Mar 2011
Offline Last Active May 19 2014 01:30 AM

#4828994 Hopeless

Posted by Someone something on 29 June 2011 - 02:35 AM

ok simply cause im curious whats the point of this game ?
you should put a general idea of your game here instead of having people search for it in your blog.Why not make Photoshop your best friend ?(its not really a hard program to learn).You do know theres python engines out there that atleast allow you to make your games into 3D.3D modeling isnt hard and finding tuts for it is extremely easy.


#4823531 Engine coders v.s Game Company Engines

Posted by Someone something on 15 June 2011 - 02:26 AM

Search through the threads, it's not hard. Many people have posted about this. Stop trolling because you see someone come on here randomly that can't seem to use Google or the advanced search feature correctly. I have found a lot of content about people making their own game engines, both 2d and 3d on here, and also threads where people ("elite programmers") telling others that they need full control over their game engine to fix bugs that might not come. By the majority of bigots posting here about how negative he was, I see that most don't even have anything to show but save 1 person. The problem is your attitude, and your ability to use "Search" buttons and functions correctly. What's so hard about that? And the Steam thing, the ceo had the statement retracted, so you won't be able to find it unless you dig through Google Cache. It was also a posted outsource link on here, and it disappeared over a week's span.

So in total, we learned you can't use the search tools, and you can't seem to be positive. Steam doesn't want horrible games, and like I'll quote from a older thread "this isn't a community to be innovative, but just a place for us to find help if we need it."


Enough said


#4823524 Engine coders v.s Game Company Engines

Posted by Someone something on 15 June 2011 - 02:11 AM

ill make a example of what ive seen and if you havent found it well meh.Dont believe me ? well i really dont care.Ive seen it,im not saying its bad to not make the engine or to not start on one.Plainly saying that its time consuming and is kinda pointless when and if your game makes a large amount of money you can easily just get the UDK and fuse it with Cry Engine.Or you can fuse your UDK (once you ofcourse have bought the full engine) to your first engine you were building on your off time.Reread what ive said its not really complicated and ive had to repeat myself a lot so ya lol.


#4823495 Engine coders v.s Game Company Engines

Posted by Someone something on 15 June 2011 - 12:53 AM

to me it just seems like you guys want to get attention and just flame me for making the point that those that advise others to design a engine or choose to work on a engine.If thats trolling then sure ok haha,btw please stay ontopic your responses just seems like you wanna be cool and make me seem like a jackA$#.But in truth what you say does not phase me,not in the slightest.Get ontopic or get out,or just let the thread die.

Avert your eyes if you dont like what i gotta say or negative rep me haha i dont care.


#4823202 Engine coders v.s Game Company Engines

Posted by Someone something on 14 June 2011 - 07:20 AM

ok well ill repeat what ive said about the steam thing i dont save everything they update on, my friend linked it to me once read it and tossed it.I dont save these things cause i dont find it useful.I wouldnt make such a thing up i wouldnt gain anything from it and i really dont care if people want to design 2D games that look worse then a ping pong game made straight from C++...Im not trying to be rude and if you are saying your new here you do realize that alot of things get deleted and tossed around in this forum.I wont be linking anyone or anything you will soon see the sadness i have seen.I can easily also say that gamedev is the sure place to go if you wanna get encouraged to make a 2D game instead of a 3D game.Ive seen these people post on these forums and it makes me sad to see such a waste who knows if they're stuff could be the next big thing but they rather waste it on making they're own engine.

asking for links will get you no where cause i will not just simply go through everything to prove what ive said.I have no reason to lie at all and i dont really care if people think i am.I dont lose any sleep at all.


#4823045 Engine coders v.s Game Company Engines

Posted by Someone something on 13 June 2011 - 10:45 PM

ok i never said that UDK wasnt good for RPG's cause im pretty sure i said this

"UDK is a great example of a engine to use for FPS like games,im not to sure about it going into a RPG, but it would be time consuming."
time consuming coding wise...


now to the guy that was all anal about the correction from steam to valve is extremely dumb to nitpick at what im saying.Its like being a grammar nazi its just a sad thing to do...I do have in my right to speak my opinion and i find those that make they're own engines are wasting times.But i did not say its wrong for them to make a engine.Just a waste of time when they could be using the UDK or Unity or whatever else engine thats out there.By the time they finish a engine on pair to unity or even the UDK they could of made more then 1 game and have had hired people to help him finish the engine or just buy the engine in itself and then build from that engine.As for the link to the valve thing i will let my friend come on here and link you since he saved the wonderful link.Have a fit idc but i dont have the link currently since i dont make it my day by filling my bookmarks with steam news.


(If you wanna be anal about it valve)


Also i have been on here for awhile now and ive seen people advise beginners to just design they're own engine or game in C++ which makes me double face palm my face.I find it distasteful that you would tell a noob to jump on such a project of that magnitude.And by you i mean some of the gamedev people.




#4822733 Engine coders v.s Game Company Engines

Posted by Someone something on 13 June 2011 - 07:02 AM

If you agree awesome if some dont to each his own but in the end when you coming crying on GameDev crying about why your game looks like trash and why does everyone make a game so quickly with such high quality models and maps.Its simple cause we use Company made engines and we didnt waste our time on designing our own engine.


#4822653 Engine coders v.s Game Company Engines

Posted by Someone something on 13 June 2011 - 02:29 AM

Well the topic might read a little confusing,so ill explain.Since ive been on gamedev all ive seen is people recommend others to just design they're own engine.Dont get me wrong im not saying that its bad but as the saying goes "time is money".So the longer you waste on making a horrid engine you could use the leading free engines out right now.I'll name a few engines you could use or even start off with by editing yourself completely and making it yourself.

UDK is a great example of a engine to use for FPS like games,im not to sure about it going into a RPG but would be time consuming.Remember folks time is money and having to spend more then 5months on a engine you wanna design yourself cause you wanna feel "PRO" is just completely dumb.

Unity 3D flexible,great to start off with,extremely easy to use just like the UDK and you can find a high amount of tuts all over the tuts.

Engines you can use to build from
i only have one so rage if you want but this is the only one i found updated and open sourced.Doom Engine or the Eternity Engine.I can link you to it,this engine was used for DragonNest so thats a good thing but its missing a high amount of things but its great on tools so your lucky on that.

Now what grinds my gears really is the whole "be pro make your own engine" and then if you dont do it you get negative rep.We're indie game designers,its hard to believe but we are basely a community not just solo acts like big companys.We dont need to compete right now cause we can help each other out of the kindness of our hearts.Ive seen such horrid advice giving like "make 2D" yes 2d is amazing and fun but a company like steam does not what a copy of angry birds done to death back on they're shelves with horrid graphics and that wont sell.I made this thread to hear what you suppose "Pro"s have to say about me advising the beginners to use engines like unity and UDK.Also i want to hear your side.BTW Steam announced they'd stop 2D games from going into they're market.

Note:i expect you to come on here with a open mind not a narrow mind fan boy of 2d games and of self coder of a engine.


#4819732 Custom Iso for Windows

Posted by Someone something on 05 June 2011 - 07:07 AM

You do realize as soon as you get your windows you can do w.e you want with your windows.Have you not ever seen people customize they're own windows XP.Ive even seen people edit they're own windows to the point that it looks and runs better then vista and possibly Win7.Same with Linux.


#4810071 MMO Worldbuilding

Posted by Someone something on 12 May 2011 - 10:15 PM

All im dong is giving advice and giving my opinion on how the game community is changing.I wont repeat myself about the 2D games anymore cause i already given you what i thought about it. @the guy above me your comment is kinda pointless and is allowing farther arguments to in-sue.So ill simply say this do what you'd like with your game cause im sure these forums are for taking advice from others.Take what I give advice wise with a grain of salt or not it does not really matter to me not in the slightest.I wish you the best in your game or your idea ? but ya good luck.

Remember if you havent designed a game and are giving advice about sales and saying it requires a lot of money to fund your project and people then your comment does not hold water cause you have not yet sold a game or made one for instance.You repeating this same comment back to me i can simply show you me and my friends sales easily and with no problems.


#4810069 Red MMORPG Idea

Posted by Someone something on 12 May 2011 - 10:04 PM



You have a monthly income high enough to pay for a developer team and 50-70 support staff and several dozen high-end servers, and you can easily yank out 2-3 millions for third party licenses for a project that has not even started, and you don't consider retiring on your own caribbean isle? Holy. I admire your determination. If I was that rich, I would not work one more day in my life.

On a more serious note, do you not think that this endeavour might be somewhat, well I'm trying to avoid saying "unrealistic", so I'll instead say "very high risk investment" for your money (assuming that you're serious about the numbers)?


I like how stupid you are. You don't need 50-70 coders for that anymore. Have you taken a look at Exit Games Photon (3,500$ for up to 300,000 concurrent users without lag)? Have you taken a look at Big World Tech (2M concurrent users without lag at the Indie Source Price of $3,000)? Have you even searched Google at all for other networking solutions? These solutions provide basic architecture for you to create your game on a network scale. Unlike the 99% fail that posts on here, I don't want to repeat their footsteps and fail by making my stuff from scratch. I like how ignorant you are, it makes me giggle. As in funding if you really want to know, I have planned it to come from Steam Sales from the 3D games I will be submitting mid May. Take 30M accounts registered on Steam and apply 1% that would buy your game of 3 months time resulting in 300k sales. You're welcome to buy some of my games from Steam, so that I may complete my MMOG dream that much sooner. :D


I really can't wait for you to show all us stupid ignorant people your ridiculous amount of success. I am by no means saying it isn't possible, but you seem to be overly optimistic. Apparently selling hundreds of thousands of copies of a game will be easy for you though since you are, once again, not stupid and ignorant like all of us. I wish I could be such an amazing human being such as yourself.


Atleast you believe in our greatness <3 ill be sure to put you down for a free copy of our game in steam.


#4809707 Red MMORPG Idea

Posted by Someone something on 12 May 2011 - 02:23 AM

You have a monthly income high enough to pay for a developer team and 50-70 support staff and several dozen high-end servers, and you can easily yank out 2-3 millions for third party licenses for a project that has not even started, and you don't consider retiring on your own caribbean isle? Holy. I admire your determination. If I was that rich, I would not work one more day in my life.

On a more serious note, do you not think that this endeavour might be somewhat, well I'm trying to avoid saying "unrealistic", so I'll instead say "very high risk investment" for your money (assuming that you're serious about the numbers)?


Dont mean to be rude but ignorance is bliss huh,his idea is possible completely.You dont need millions or 50~100 support staff o_0 where are you getting these numbers btw.If you can use a engine like the UDK to get your game done,know how to model,(UCC coding) then your good.Learn everything about the udk you will zoom by with your idea but i would never recommend a MMORPG for the UDK if you dont have the full license.But using unity is perfectly fine also,but if you really think that you need a high income to support these ideas then this community has warped your brain and or you havent done your research into what the engines do and how easy it is to design a freaking lvl o_0.


#4809705 MMO Worldbuilding

Posted by Someone something on 12 May 2011 - 02:18 AM

The lot of you make me sick,cause you think that 2D games are the future or atleast thats how passionately your implying.Im a say also that gamedev is a place where indie devs do unite which is why gamedev was made DUHHH come on people lets keep up on this cause now your just blindly flaming a person for no reason.2D games do sell dont get me wrong but its not really the way to go unless you've got something unique that other 2ds havent done to death.Ive only seen MapleClones all over the place cause people wanna be like maplestory or like nexon in general.Never assume that it aint possible to get 300k sales cause most crappy games even get that much like bit.trip.runner.That game is a 2D game which is crappy and it made decent amount of takes.Also Steam as a good active 3~4million user base and 30million accounts.Your telling me that your all knowing brains can come up with saying that you cant get 300k sales ? your wrong yet again cause it really depends on the game and how good it is and if it can catch attention and its uniqueness.Its gross how negative you are about the sales and dont check how most of these indie games and major company games make they're money and how they do it.Remember Unreal Tournament was indie at one time but look at them now they're a major company.Also i encourage you to follow your dreams but i just put my emphasis on doing your research.If you sell your games on steam they should sell if they're not crappy,done to death games.

Edit:Also for you with your sad responses like " have you ever sold a game with that many sales" im a simply say have you ever made a game and put it on steam ? if not then just dont try and respond cause it gets sad really depressing to see your opinions hold no water


#4806835 MMO Worldbuilding

Posted by Someone something on 05 May 2011 - 04:31 AM

Sandbox is powerful and mostly the new fresh MMO have sandbox i can name a few.But i dont see the point of doing that nothing is wrong with sticking with what you like.But you gotta expand your horizon and go with whats in and not whats not in.Themepark is dead thats the end,sandbox will give you sells since its still fresh.Being a stubborn designer will make you lose players like ijji.Researching what players like is what gives you sells cause it appeals to them.Also your dumb for saying not to listen to your players cause they're paying your bills so you see what the majority fair leveled players think is right for the game see it as a opinion and a idea,consider it and talk it over.Dont rush to say that its ok to shut down the players yells.If you make a suggestions thread you would read and take from it right ? those are also the loud players.Please dont spout stuff like you shouldnt listen to all players cause some are right.This is just advice,listen if you want.But i will say this preset things are boring and dont last long.

pretty story lines,equips,maps,wont take away from the crap it is and thats preset cause it may be fun at first but it dies within 5~8 months like Rift,Aion,etc


#4806266 Zombie MMO Flash Ideas

Posted by Someone something on 03 May 2011 - 11:02 PM

I would suggest you check youtube.They usually have noob friendly tuts.I'd love to give you tuts but im tired so ill leave you with just saying youtube.




PARTNERS