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Member Since 10 Mar 2011
Offline Last Active Sep 02 2014 11:36 AM

Posts I've Made

In Topic: Trying to start a studio is painful

29 August 2014 - 10:19 AM

Hey guys, thanks for all the great replies!


My biggest mistake was indeed to start this venture without any money or a back-up plan.


To be entirely honest, 2 years ago i had basically no experience in game development. A year ago i completed a one year course, which included the basics of pretty much everything from animation, 3d modelling, cryengine, game design...etc.


While with my broad knowledge i feel i can bring a project from design to release, its just not going to cut it for a real industry job. Perhaps that makes me a less then ideal project leader....but i do regret not having worked a year on only 3d modelling to really get good at that. Its not that i lack in talent, i was best of my class by far. This last year just has been alot of everything, mostly project management, learning UDK and doing level design. I do feel i have grown in skill, but im still a jack of all trades....and a master of none...


My (younger) brother who started a year earlier then me (but he focused only on 3d modelling), now got a job with the guys behind the first 3d game elite. But his portfolio is insane compared to mine. Its pretty odd, when i was 14 years old i already had the dream of getting into game development, i actually started a project back then, but it never got completed because of to ambitious and lacking in knowledge, but i would always be the one pushing my brother to help me out with it, but back then he had no interest in game development. Now my 3 years younger brother is working with the studio behind elite, while im still sitting at home, its darn ironic!


Anyway, mobile game almost ready to release now, and if we dont get government funding i will just release galactic gladiators (the pc game) with less features, hopefully still this year. If all that doesnt lead to anything, ill probably spent some time doing freelance working and improving my portfolio.


I also considered doing some entry level job like QA tester, but i think my odds at getting a job like that are even less then getting a job as game artist..since it is contested by so many people.

In Topic: Working on my GDD

18 April 2014 - 06:52 AM

I dont know, is this a joke? Or did you copy paste the wrong thing haha?


anyway, interesting article!

In Topic: How much it will cost to dev a game...

11 April 2014 - 08:11 AM

Well...you can even do it for free like we are doing: http://www.indiedb.com/games/galactic-gladiators


We're also trying to get into the arena shooter market. I still think the best way is to get a prototype with volunteers first, and get that funded. Unless you are someone with way to much money.. :D


anyway, i hope it works out for you...not that i am particulary excited to see another up and coming arena shooter.


But yea...with a team working for free..its not easy,  you cant be acting like a triple A art director because people will just melt away if you have them redo the same model 100 times over again to reach that triple A quality.


If your serious about putting money on the table, perhaps finding an accountant to help you figure out the exact development costs...thats what we are doing right now.

In Topic: How to find people interested in - Marketing/PR/Business - field

10 April 2014 - 08:08 AM

I actually found 3 marketing experts who were willing to work for free with one indiedb post. They all had very impressive degrees in the marketing field.

In Topic: How to get to AAA company ?

08 April 2014 - 08:37 AM

Another thing that might be worth mentioning is that crytek often recruits future employees through its (modding) community, they are pretty well-known for this. I am pretty sure other major companies like epic do the same.


edit: sorry i just saw the poster above me mentioned this already! But anyway, besides applying directly for a job this is also a valid method.