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Member Since 14 Mar 2011
Offline Last Active Dec 15 2012 11:57 PM

Posts I've Made

In Topic: Want to see if old idea is worth anything

05 November 2012 - 11:48 PM

The first thing that came to my mind was the old LucasArts game "Loom." I remember the music scale being integral with that game, but its been a long time. Might be worth looking into for inspiration.

As for your overall idea, it is very intriguing, but I still don't have any impression on how the game plays. You mentioned it being a side-scroller, but how does the musical scales feature in it? Are they an integral part of the gameplay or just the setting? A Mario clone would be less interesting than a more tactical game, where you use music as an ability to overcome the obstacles. For instance, if you are in the land of C, calling a C (perfect consonance) would give you one result, while calling an F (perfect fourth) would give you another, and a G (perfect fifth) would give you a third. Perhaps all the perfect consonances would be defensive, imperfect consonances would be distraction/illusion, disonances would be aggressive, etc. (My music theory is real rusty, sorry). Start the player off with a few notes and as they progress they open new ones. Plus, as you advance in the world to the lands of F and G, your current notes would no longer have the same result since the key changes. So your perfect C might become a minor sixth in the key of E or a dissonant note in the key of C-sharp.

Just realized I didn't answer any of your questions. So...
1. Yes. Yes.
2. Mobile puzzle.
3. Yes, I think people would be able to get it.
4. Depends on the gamplay, but I would get frustrated.
5. Figure out what type of game it is. You could get vastly different games from the same idea.

In Topic: [web] Servers for a browser-based game

13 July 2011 - 09:37 AM

Thanks, those last couple of options definitely are worth looking into further.

In Topic: Zombie Toss Basketball - Feedback requested

11 July 2011 - 03:13 AM

Ok, I took the plunge and downloaded it to my iPad. Overall, it was amusing and good for a few minutes of gameplay, but like you said, there is no "want to keep playing this" factor yet. Here are my thoughts after a half-dozen or so play-throughs.

The biggest detractor for me was the size of the playing field. I felt it was way too small. Plus, I didn't care much for the low ceiling too. I wanted to hurl a zombie 1000 feet into the air and see if I could make a basket. Also, after getting 3 in a row and unlocking the 250 hoop, that hoop kept getting in my way where if if remained locked it wasn't.

Also, it was a minor irritant that I had to unlock everything again every time I played a round. I realize the reasoning behind it, but it still removed any sense of accomplishment I got from it since I knew all my progress was going to be erased. This may be part of the lack of "want to keep playing" factor. Gamers want to see progress and over come challenges. A high score board might not be sufficient.

Some of the physics were a little weird. I would land a zombie on the rim, and after a second or two it would shoot off back towards me like it was electrified.

Hope this helps!

In Topic: Fake Gambling

11 July 2011 - 02:57 AM

Digital goods absolutely have value. This has been both assumed and stated in the courts many, many, many times. I remember hearing cases about it back in the mid 80's. Today just look at the number of DMCA lawsuits out there. A thing can exist only in digital form and yet be the subject of multi-billion dollar legal penalties.

DCMA deals with copyrights and intellectual property, not gambling. And the OP clearly asked about gambling laws, not IP laws.

Ultimately it boils down to where the OP is located at and what level of risk he wishes to undertake for his project. But with no one able to cite any sort of legal precedent, the overall risk appears to be very low. Unless he engages in IP theft, which then raises the risk level to very high.

In Topic: Fake Gambling

08 July 2011 - 11:15 AM

You may wish to check you specific state's/coutry's laws, but a quick internet search found me this (from Nevada, since they are the world center of gambling).

NRS 463.0152 “Game” and “gambling game” defined.

“Game” or “gambling game” means any game played with cards, dice, equipment or any mechanical, electromechanical or electronic device or machine for money, property, checks, credit or any representative of value, including, without limiting the generality of the foregoing, faro, monte, roulette, keno, bingo, fan-tan, twenty-one, blackjack, seven-and-a-half, big injun, klondike, craps, poker, chuck-a-luck, Chinese chuck-a-luck (dai shu), wheel of fortune, chemin de fer, baccarat, pai gow, beat the banker, panguingui, slot machine, any banking or percentage game or any other game or device approved by the commission, but does not include games played with cards in private homes or residences in which no person makes money for operating the game, except as a player, or games operated by charitable or educational organizations which are approved by the board pursuant to the provisions of NRS 463.409.


NRS 463.01862 “Representative of value” defined.

“Representative of value” means any instrumentality used by a patron in a game whether or not the instrumentality may be redeemed for cash.

So, according to NV law, as long as the instrument can not be redeemed for cash it should be fine. Which I suppose is how Chuck-E-Cheese gets away with it. You can only exchange your tokens for items and not cash. Ultimately, due to the incredibly large amount of gambling simulations out there, I would expect you to be fine. Just do a check and see if Zynga's Texas Hold'em Poker has ever been litigated against due to breaking gambling laws.

But, if Mr. Sloper has some actual links to such cases instead of anecdotal evidence I would be interested as well. I know that in this article at Cracked.com, a guy stole almost 150,000 USD in in-game goods which can be exchanged for cash and hasn't had any criminal charges brought up against him.

Edit: Here is a link to the UIGEA, the US Law that governs Online gambling.