The first thing that came to my mind was the old LucasArts game "Loom." I remember the music scale being integral with that game, but its been a long time. Might be worth looking into for inspiration.
As for your overall idea, it is very intriguing, but I still don't have any impression on how the game plays. You mentioned it being a side-scroller, but how does the musical scales feature in it? Are they an integral part of the gameplay or just the setting? A Mario clone would be less interesting than a more tactical game, where you use music as an ability to overcome the obstacles. For instance, if you are in the land of C, calling a C (perfect consonance) would give you one result, while calling an F (perfect fourth) would give you another, and a G (perfect fifth) would give you a third. Perhaps all the perfect consonances would be defensive, imperfect consonances would be distraction/illusion, disonances would be aggressive, etc. (My music theory is real rusty, sorry). Start the player off with a few notes and as they progress they open new ones. Plus, as you advance in the world to the lands of F and G, your current notes would no longer have the same result since the key changes. So your perfect C might become a minor sixth in the key of E or a dissonant note in the key of C-sharp.
Just realized I didn't answer any of your questions. So...
1. Yes. Yes.
2. Mobile puzzle.
3. Yes, I think people would be able to get it.
4. Depends on the gamplay, but I would get frustrated.
5. Figure out what type of game it is. You could get vastly different games from the same idea.
Songbird
Member Since 14 Mar 2011Offline Last Active Dec 15 2012 11:57 PM


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