Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 14 Mar 2011
Offline Last Active Dec 15 2012 11:57 PM

Topics I've Started

[web] Servers for a browser-based game

01 July 2011 - 12:37 PM

I am working on a browser based RPG coded mainly in PHP/MySQL, with a little flash thrown in. The current plan is to publish it on a stand-alone website as well as have Facebook integration. I don't expect it to be very popular.
I have been looking at servers to host the game and was wondering if there are any special needs a game like this requires. I keep on seeing advertisements for "unlimited storage, unlimited MySQL, unlimited bandwidth" web servers. Would one of those servers suit my requirements, and if so, how 'unlimited' is 'unlimited' (aka are they going to throw a fit if all of a sudden the popularity takes off and I'm moving TBs of data)? Also, if I decided to make it entirely in AS3, could I use a shared web server or would I have to get a VPS or dedicated server?
Any thoughts or suggestions are most appreciated. Thanks!

How do you make a Social MMO social?

28 April 2011 - 02:30 PM

This is something I've been pondering for a while now, and as of yet have no answer. But I've noticed that the current crop of social MMO's have very little, if any, real social aspects to it. I read somewhere that games like Farmville and Backyard Monsters are ideal for the casual acquaintance crowd, the people you see once a month or say hi to while at work. But how do we make it really social, the kind where you get your friends online at the same time to play or just BS while fiddling in the background? Or is the platform just too limited? I know FB's API can be pretty restrictive, but is there a way around it?