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Member Since 16 Mar 2011
Offline Last Active Aug 29 2012 12:44 PM

#4940383 Finding RtNEAT tutorial/example code

Posted by on 15 May 2012 - 06:55 AM

There are actually lot of reasons why bots in shooters don't play like humans... but that is done for design reasons rather than technical ones. Additionally, using a GA or NN isn't going to get you better results... but rather more vanilla ones. The thing that makes human play more interesting is the unpredictability. All of that unpredictability gets washed out in a derived solution such as a GA or NN. What you have in the end is simply a single algorithm no different that some sort of rule-based system like a behavior tree, expert system, utility-based system, planner, etc. The only difference was how you arrived at that single solution. (And the major weakness being that you might not be able to meaningfully tweak it later since you might not really know what any of the results "mean".) Really, all you are doing is "hoping for the best".

IADaveMark have got any research papers or books you written on the whole arguement of "rule based" vs NN/GA. It has just made my research proposal more interesting since I nolonger have to assume that GA or NN are the magic solution for everything.

#4830255 Intelligence in its simplest form

Posted by on 02 July 2011 - 02:59 AM


From experience I've noticed that this topic can often lead to unnecessary arguments over but simply:

Is intelligence the ability to make decisions within the constraints?
(this decisions would follow some form reasoning behind them)

*additionally this is without the ability to learn or take seemingly abstract information,
since they seem more like intelligence on a greater scale; the main reason for this is that
Im just casting then under the "other constraints" umbrella.

Can you guys recommend any good journals on the topic.
Additionally I've having serious issues of procrastination since realizing what a daunting task this actually is.
Anyway as a starting point I'm considering buying the recommended book and nothing else for the moment.