Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 19 Mar 2011
Offline Last Active Aug 20 2015 05:59 AM

Topics I've Started

FMOD C# api crash

03 January 2014 - 06:44 AM

I'm trying to implement an interactive music system using FMOD Designer C# api, I used the event system without any problem, but when I try to get music cues it crashes.

    FMOD.RESULT result;
    ERRCHECK(result = eventsystem.getMusicSystem(ref musicSystem));
    ERRCHECK(musicSystem.getCues(ref iter, "myFilter"));     // Crash !!!

Is there anyone master in P/Invoke that can help me to find a solution to this annoying problem?

Rogue Legacy Random Level

07 October 2013 - 03:38 PM

Hi, I'm trying to implement a random level generator from premade rooms, something very similar to Rogue Legacy,

As you may know this is not a procedurally generated level so doors can be in some predefined locations of rooms.

There is no open ground between rooms, there is no corridors that connects rooms, rooms only connected to each other by their doors.

The generation algorithm should be fast and generate levels without dead locks.

All rooms are accessible from each other, some rooms may make a loop.

Should I use a trial and error algorithm like Depth First Search?