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Pottuvoi

Member Since 20 Mar 2011
Offline Last Active Sep 04 2014 01:04 AM

Posts I've Made

In Topic: Grass Rendering Questions

11 August 2014 - 05:07 AM

There was couple of nice blog posts about blue noise that might interest you.
http://mollyrocket.com/casey/stream_0014.html
http://mollyrocket.com/casey/stream_0015.html


In Topic: Cloud Rendering

25 December 2013 - 08:45 AM

Here's a nice little page for slightly old but decent methods for cloud rendering and lighting, should be plenty of fast for current hardware. (there's descriptions for single and multis cattering methods, imposters, volume etc.)
http://vterrain.org/Atmosphere/Clouds/

 

The method which was used in Microsoft Flight Simulator 2004: A Century of Flight.

http://www.ofb.net/~eggplant/clouds/


In Topic: Ambient Occlusion from Depth Map?

23 August 2013 - 11:37 AM

Here's a very nice look on multiple methods for SSAO.
http://frederikaalund.com/wp-content/uploads/2013/05/A-Comparative-Study-of-Screen-Space-Ambient-Occlusion-Methods.pdf


In Topic: Space Partitioning on Sphere

03 June 2013 - 02:09 AM

One easy way would be starting with cube and normalize the vertex posistions to a sphere.


In Topic: Stencil shadow volumes - constraints on models too delicate?

15 January 2013 - 03:25 AM

you also might want to check research found here.
http://graphics.cs.lth.se/research/shadows/

 

They have many papers on stencil shadows, including a good way to do area shadows with correct penumbra.

And source code as well..


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