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fatboxsoftware

Member Since 29 Mar 2011
Offline Last Active Yesterday, 06:57 PM

Topics I've Started

Free Classic Car Model (Bonus Tutorial)

24 April 2016 - 09:53 AM

In this video I discuss the theory of LODs and demonstrate Unity's implementation of them via LOD Groups. Included is a mobile optimized classic car model with (3) LODs. 
 

 
Image of the free vehicle model with (3) LODs.
 
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Here is the download link for the the Unity package :  http://db.tt/H2TAczI5
 
Please feel free to subscribe as I'll be giving away free content in a majority of my tutorial videos.

Formula 1 Race Car - Mobile Optimized

15 January 2016 - 08:40 AM

This is a Formula One Race Car designed for mobile game development. The entire model is 4,000 polygons and uses a single 1024x1024 for the chassis/decals and a single 512x512 texture for the tires. The texture file comes as a layered PSD with fully customizable decal and logo layers (high resolution section). The asset is delivered as a Unity package file and separated FBX models and textures for use in other software. The Unity package also comes with the bonus mobile car paint shader (rim reflection, etc)! This asset is ideal for your racing game projects and a great performance benchmark asset.
 
Check out the asset on my Asset Store:
 
Link to a GIF turnaround animation:
 
Try out a WebGL demo at this link:
 
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Daily Driver Car Pack & Vehicle Physics for Unity 5

09 January 2016 - 10:37 AM

Pretty handy set of mobile optimized vehicles for Unity. Also comes with complete vehicle physics integration for Unity 5. Perfect for traffic games, racing games, city building games and racing games.
 

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Super Kart Racing

17 October 2015 - 06:15 PM

Super Kart Racing for PC has been in development now for a few months. Mostly time porting code, creating new art assets and setting up the new project database.
 
 
If you're interested in keeping up on updates in real time here is a link to the official Facebook page :

UniCar - Unity 5 Vehicle Physics

24 September 2015 - 03:33 PM

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The culmination of a few years of working with vehicle physics in Unity (since the 3.xx versions) and I've got them working in Unity 5 really well. Check out the demo.

UniCar Official Website

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