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fatboxsoftware

Member Since 29 Mar 2011
Offline Last Active Jan 15 2016 08:39 AM

Topics I've Started

Formula 1 Race Car - Mobile Optimized

15 January 2016 - 08:40 AM

This is a Formula One Race Car designed for mobile game development. The entire model is 4,000 polygons and uses a single 1024x1024 for the chassis/decals and a single 512x512 texture for the tires. The texture file comes as a layered PSD with fully customizable decal and logo layers (high resolution section). The asset is delivered as a Unity package file and separated FBX models and textures for use in other software. The Unity package also comes with the bonus mobile car paint shader (rim reflection, etc)! This asset is ideal for your racing game projects and a great performance benchmark asset.
 
Check out the asset on my Asset Store:
 
Link to a GIF turnaround animation:
 
Try out a WebGL demo at this link:
 
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Daily Driver Car Pack & Vehicle Physics for Unity 5

09 January 2016 - 10:37 AM

Pretty handy set of mobile optimized vehicles for Unity. Also comes with complete vehicle physics integration for Unity 5. Perfect for traffic games, racing games, city building games and racing games.
 

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Super Kart Racing

17 October 2015 - 06:15 PM

Super Kart Racing for PC has been in development now for a few months. Mostly time porting code, creating new art assets and setting up the new project database.
 
 
If you're interested in keeping up on updates in real time here is a link to the official Facebook page :

UniCar - Unity 5 Vehicle Physics

24 September 2015 - 03:33 PM

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The culmination of a few years of working with vehicle physics in Unity (since the 3.xx versions) and I've got them working in Unity 5 really well. Check out the demo.

UniCar Official Website

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Sarah and The City of Dead

18 September 2015 - 11:31 AM

I'm a one man shop working on a game right now called Sarah and The City of Dead. I've been busting my hump pumping out art assets. This handgun is the latest completed asset. I will eventually have to do some LODs for it, but this is the highest I'll need. It came in around 1,400 polygons and uses (3) 1024x1024 texture maps, CLR, NRM, SPC.
 
Some important links if the game is of interest to you.
 
 
Link to Youtube HD video turnaround: 
 
 
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