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GuerillaTactiks

Member Since 04 Apr 2011
Offline Last Active Apr 09 2011 12:06 AM

Topics I've Started

CS/Applied Math major, Physics minor for Game Deve Career

07 April 2011 - 02:57 PM

I am joint-majoring in Computer Science and Applied Mathematics with a minor in Physics. Will this help teach me the things I'll need to know to develop physics engines for video games commercially after I graduate?

Hacker Group 'Anonymous' Targeting Sony/PSN

05 April 2011 - 10:04 PM

I heard about this today from a guy working at a used games shop. What do you make of it?

PlayStation websites, PSN suffer outage: Anonymous claims responsibility, Sony claims 'sporadic maintenance'


What To Clone First

05 April 2011 - 05:53 PM

I decided to major in Computer Science mainly because I find programming fun. I've never really had to "force" myself to do my coursework for my CS classes because I just always enjoyed doing it. My career plans were always to become a software developer and that is still a possibility. However, I've recently given thought to becoming a game developer. I'm working on my bachelor's degree with a joint major in Computer Science and Applied Mathematics and a minor in Physics (ironically enough, I chose this combination before I'd ever considered game development).

I'm curious as to what game would be a good choice to clone as my first step in game development. I'm finishing up my first programming course now, which is Java based. I have no real knowledge of C, C++, or C# (I understand that all three are popular for game development) and I have a very small background in Python. I have no experience with graphics programming, graphics designing, or audio creation.

Also, any advice concerning developing indie games is welcome.

Opinions? (Feel free to ask questions if I haven't been clear on something)


Developing FPSs

04 April 2011 - 01:20 PM

My favourite type of games to play are first person shooters. I enjoy playing other types of games as well, but I spend most of my time playing FPSs. If I were to program video games for a living (I'm working on a joint major in Computer Science and Applied Math, as well as a minor in Physics, so this seems like a practical career path to me) then my goal would be to work on a game like Call of Duty, Battlefield, or Crysis II (I haven't gotten Crysis II yet, but it looks promising).

How long would one need to work in the video game industry before they could work at a company that develops one of the games that I named? If I become a game developer then I would specialize in physics engine development (making my minor in physics quite useful).

I realize, of course, that I could come out of school and land a job with Epic Games working on the next Gears of War title, but I find this to be VERY unlikely.

Regards,

GuerillaTactiks

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