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Member Since 04 Apr 2011
Offline Last Active Mar 25 2014 09:32 AM

Topics I've Started

NeoAxis 3D Engine 2.0 Announced, Now with Free Edition

15 September 2013 - 05:44 AM

We are excited to announce a new version of the universal environment for development of 3D projects - NeoAxis 3D Engine 2.0. The new version will include many improvements, as well as significant changes in technology licensing.

About the technology
NeoAxis 3D Engine is integrated development environment of 3D projects of any type and complexity. The environment is intended for use in such areas as the creation of video games, the development of simulators, the development of virtual reality and visualization software. It includes a full set of tools for fast and logical development of modern 3D projects.

We're not only updating the engine with new features and polishing old ones, we are taking a new direction in the development of the engine by opening a component store where people can easily share their add-ons and we are changing the licensing to reflect what our users want.

Licensing Changes
With version 2.0, one of the editions of the engine will be completely free. The engine logo in the corner of the screen will be removed, as well as some restrictions. Paid licenses will also be updated, there will be 4 editions:

   - Free Edition — free full development environment, which will include most of the engine features, such as quality dynamic shadows, editor of landscapes, soft particles, modern full-screen effects such as High Dynamic Range, Screen Space Ambient Occlusion, Depth of Field, Light Scattering, Lens Flares, and many other features.
  - Professional Edition — license for professional developers. More features, bigger access to the source code of the engine components.
  -  Unlimited Edition — license includes all the features of the engine. Bigger access to the source code of the engine component. It includes the full source code of the engine tools.
  - Source Edition — includes full source code of the engine.

New features
Here are just a few examples of the new things we have in store for you:

     -The user interface of tools thoroughly updated and revised. Added large icons, the ability to change fonts, and more.

    -Fully updated tool transforming objects in editors. Now it is more convenient, informative, more options for customizing the appearance is added.


    -Starting with version 2.0 all editions of the engine will include 64-bit versions of editors and applications.
    -Physics system of the engine significantly redesigned and optimized. The latest version of NVIDIA PhysX was integrated with fast multithreaded calculation.
    -Realistic car physics at the level of simulators was added.


    -Support for animated models of weapon and hands in first person mode.


    -Screen Space Ambient Occclusion has been improved.
    -Faster exporting for Autodesk 3dsMax and Autodesk Maya exporters.
    -Big changes in the sound system of the engine. Logically clear setting of the sound rolloff depending on the distance.
    -A new fast implementation of the scene graph of the engine based on Octree.
    -Bug fix: Incorrect definition of graphics cards for laptops with two switchable graphics.

Future Plans
 The company thoroughly reviewed the future development of the technology. Now, the main priority for the NeoAxis 3D Engine will be to complete and polish the PC version, for producing a high-quality 3D development environment to develop the projects of any type and complexity. Free version will be the basis; the license fee will open additional abilities for professional developers.

Plans for the future:

    -Complete PC version. Completely review the functionality and usability of the user interface of the tools.
    -Add a maximum capacity expansion of the engine and its tools. More add-ons.
    -Open the Component Store, an online service for easy share and sale of extensions of the engine and content for 3D projects.
    -Add the missing advanced technologies, such as Deferred Rendering, Background Streaming and others.
    -Write complete documentation for the use of technology.

Read more, download now
Want to know more about NeoAxis? Visit the website:

If you want to see screenshots and details and about the future of NeoAxis, read the full news with screenshots:

Want to see NeoAxis in action right now? Download the Non-Commercial SDK and try it for yourself!

Unveiling of my new indie horror game, Tainted Fate

13 December 2012 - 02:12 PM

Hello lovely people of the gamedev forums, the last time I showed you my game SickBrick, you had nothing but praise and constructive criticism for me. So I decided to show you my next game, Tainted Fate!

Tainted Fate is a horror adventure game played with two protagonists with original gameplay features.

Main site: http://taintedfate.blogspot.com/
PreAlpha video:

If you like what you see and would like to support the development of the game, I've got a funding campaign going at: http://www.indiegogo.com/taintedfate
If you can't contribute, at least share the campaign on google+, facebook and other sites as much as you can.

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For bigger screenshots head to the main site: http://taintedfate.blogspot.com/

Played in first person, it immerses you into a dynamic story that depends on your decisions featuring two protagonists in different timelines on the same island.
Escape horrifying monsters, solve puzzles and make decisions that will alter yourself and the shape of the world.

The first storyline set in the 1940's follows a man convicted of murder and sent off to the island for the rest of his life. Soon after being dropped off, strange things start to happen as you explore the island, later developing into a story full of mystery, arcane magic twisted with technology and terrifying hostile beings.
The second storyline is set in 2012 and features a young female amateur filmmaker that investigates sites with supposed paranormal activity. Upon hearing about the long abandoned island filled with stories about magic and ghosts, she immediately leaves for the island to film the most terrifying film of her life.

Tainted Fate is being developed in NeoAxis engine (which in turn uses Ogre as the graphics engine) and uses the latest effects like Depth Of Field, SSAO, FXAA and Light Scattering to create an immersive and atmospheric world for you to plunge into.
That's it for now. Cheers!

My game SickBrick is out now!

05 November 2011 - 05:44 PM

SickBrick is out now for Windows, Linux and Mac!

Buy now on the following sites:


Or download demo:

Launch Trailer:

SickBrick - my FPS done in NeoAxis

04 April 2011 - 03:10 PM

Link to Alpha Demo of SickBrick: LINK


The blog: The game's blog
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In-game Trailer

Link to Alpha Demo of SickBrick: LINK